Besides the obligatory "New dungeons, new items, new adventurers", do you guys have any ideas that you think would be cool to see in a future sequel/expansion?
Here's a few I've come up with:
1) An endless dungeon. It kind of feels like, by the time you get all of the best equipment for even one of your characters, they don't really need it anymore. An endless dungeon would just be a dungeon where the monster levels (and chest item quality, and item drop rates, and so on) increase as you delve deeper. The bosses would just be random three-boss-rooms or gauntlets.
2) The ability to take quests in the pub. This could be a merchant level related thing, but at some point, the adventurers might start wanting to take on quests and will ask recette to help out. Something like "Hey recette, I took a quest to ____ within 3 days. The reward is ____. Will you help me?". The reward could be something that the adventurer needs, or some rare treasure that they will sell to you at a discount, or something along those lines. The quests would probably just be to kill a certain boss, or to return with an item from a particular dungeon or something like that. The items/monsters/whatever would be spawned whenever you took the character into the appropriate dungeon. The idea behind this would to encourage you to use different adventurers and would give them access to much better gear earlier on in the game.
3) An adventurer inventory. It's so annoying when you've finally gotten an adventurer to buy the best equipment for them, and then they go and toss it out for something that's inferior in it's main stat, but has better secondary stats. An adventurer inventory would be something that contained all of the items they've collected, and you could suggest items for them to use prior to entering the dungeon. This could also be a merchant level ability.