Author Topic: Patch notes: Recettear v1.106  (Read 30405 times)

marcmagus

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Re: Patch notes: Recettear v1.106
« Reply #15 on: September 13, 2010, 09:59:17 PM »
Quick question about the 1.106 patch.
Is the King Blue Slime boss on floor five of Jade Way supposed to be that strong?

There's a trick to that boss. He appears to be working properly in my patched copy. Maybe you accidentally did it the right way the first time?

Luna

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Re: Patch notes: Recettear v1.106
« Reply #16 on: September 14, 2010, 05:29:10 AM »
Excuse me, does this patch leaves us like the last Japanese version Monster Stats-wise? Or are there modifications of your part on them?

Momomelo

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Re: Patch notes: Recettear v1.106
« Reply #17 on: September 14, 2010, 08:46:57 AM »
Gimmick boss in MY Recettear?! It's more likely than you think!
Ah, I see. Yeah, pre-patch I just tanked it.  Thanks for the advice TK.

kache

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Re: Patch notes: Recettear v1.106
« Reply #18 on: September 14, 2010, 10:05:28 AM »
What about the "items missing from the merchant/guild master" issue?
I checked with the jap game and at merchant level 99 there is a shitload of items missing in the english version.

Shiirn

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Re: Patch notes: Recettear v1.106
« Reply #19 on: September 14, 2010, 10:42:00 AM »
What about the "items missing from the merchant/guild master" issue?
I checked with the jap game and at merchant level 99 there is a shitload of items missing in the english version.

Brb, getting merchant level 99.

Shiirn

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Re: Patch notes: Recettear v1.106
« Reply #20 on: September 14, 2010, 10:50:06 AM »
What about the "items missing from the merchant/guild master" issue?
I checked with the jap game and at merchant level 99 there is a shitload of items missing in the english version.

There is no difference between merchant level 99 and any lower level (Namely, the last upgrade at 23); you'll have to take that up with an admin.

Not just bullshitting it either

Fettgans

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Re: Patch notes: Recettear v1.106
« Reply #21 on: September 14, 2010, 01:01:41 PM »
What about the "items missing from the merchant/guild master" issue?
I checked with the jap game and at merchant level 99 there is a shitload of items missing in the english version.
Is your japanese install up to date ? The 1.1x patch removed quite a bit of items from the market/guild if I'm not wrong.
Admin of DoujinSuki / @DeCendres on Twitter. / 77% completion of the encyclopdia in Recettear.

GBZero

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Re: Patch notes: Recettear v1.106
« Reply #22 on: September 14, 2010, 05:09:19 PM »
...
- Corrected a number of typographical errors throughout the game script. Melons, however, continue to insist that they reside in deserts.
...

I think I broke the melons though.
http://i56.tinypic.com/24pdxtt.png

And the text for a market crash looks rather crappy, if not fixed by this it was.

SpaceDrake

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Re: Patch notes: Recettear v1.106
« Reply #23 on: September 14, 2010, 06:03:24 PM »
Excuse me, does this patch leaves us like the last Japanese version Monster Stats-wise? Or are there modifications of your part on them?

The monster stats are handled exclusively by EGS. AFAIK what's in the game now is in the Japanese 1.1.

Also GBZero, that should be fixed.

GBZero

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Re: Patch notes: Recettear v1.106
« Reply #24 on: September 14, 2010, 06:21:03 PM »
Excuse me, does this patch leaves us like the last Japanese version Monster Stats-wise? Or are there modifications of your part on them?

The monster stats are handled exclusively by EGS. AFAIK what's in the game now is in the Japanese 1.1.

Also GBZero, that should be fixed.

Very potentially, but I found it funny since I saw no mention of a market crash being possible at all, and I dont have a save of when that happened.

kache

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Re: Patch notes: Recettear v1.106
« Reply #25 on: September 15, 2010, 07:30:53 AM »
What about the "items missing from the merchant/guild master" issue?
I checked with the jap game and at merchant level 99 there is a shitload of items missing in the english version.
Is your japanese install up to date ? The 1.1x patch removed quite a bit of items from the market/guild if I'm not wrong.

1.12. New save.

7HeroesForceBattle

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Re: Patch notes: Recettear v1.106
« Reply #26 on: September 15, 2010, 04:51:22 PM »
Is there any chance we can get an extended set of details/comparisons on how the monster stats have been tweaked? Or at least something a bit more specific than "made early easier, made later harder"?

DarkJeff

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Re: Patch notes: Recettear v1.106
« Reply #27 on: September 16, 2010, 06:43:19 AM »
I know of at least two specific cases:
Slimes and Knights had problems with the decimals, so Slimes now do 1/10th and Knights do x10 times the damage they did pre-patch.

konzy

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Re: Patch notes: Recettear v1.106
« Reply #28 on: September 16, 2010, 06:28:17 PM »
AHH, now I wish I had gotten past the level 40 boss on Obsidian before the patch!

Resetter

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Re: Patch notes: Recettear v1.106
« Reply #29 on: September 17, 2010, 04:40:27 AM »
- Error wherein adventurers do not equip certain items sold to them should be corrected.

Unfortunately, no.

Louie insists on keeping his Rainbow Mail on even though he's bought the Ancient Armor many times over. (personally picked from shelf, armor request, armor advanced order) He's accepted each and every one of those sales, and the stats reflected in the top right corner.

Tielle also has an empty equip slot for some reason...