I am fairly sure that the amount of text isn't too far from that of Fortune Summoners
For what it's worth, Fortune Summoners is a
huge game textwise. All of the plot text (somewhere in the neighborhood of 10-20k lines, IIRC) plus the mini-novel and other books, plus the NPCs (who change text constantly), plus the few sidequests equal one very large game. La-Mulana would need to be very heavy on the text in its NPCs and tablets to match FS. It'd need to be even heavier to match Recettear and its 500+ total event scenes plus item list.
More importantly, I think that Carpe Fulgur should try to get their stamp onto the game, considering that it is likely to be an pretty good game. Any company that wants to have enough funds to carry on with business must have products to sell, and these products also reflect what a company can do. Basically, I want Carpe Fulgur to be able to translate more games in the future, so I think suggesting that they secure the rights to help sell La-Mulana would help with that.
We're still very much in business, don't you worry. It's just that the circumstances surrounding our fourth major project have become... complicated, and we can't talk about it currently.
Keep in mind, this is deeply frustrating; I'd originally planned to have this project revealed by now. I'm hoping we'll be able to reveal it soon, but it's looking like we'll have to remain mum about it for the next few months, at least.
Point is, don't worry about us - La-Mulana or no, we're still keeping busy and even if we didn't have a going project, we've got enough money in the bank, alone, to coast for
years. And that's not counting the money we'll continue to get from continued sales. But we don't exactly intend to coast, and I hope I can show off our fourth project soon.