Carpe Fulgur > General Discussion

Anime-Centric kickstarters

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Sabin Stargem:
Your wish is my command, LillithTome.  Presenting for the failed projects is SNOW, an manga that didn't inspire much confidence:


--- Quote ---I think this one failed for two reasons.  The first is that there wasn't enough examples of the artwork.  Having three or four pages worth of the manga, plus concept art would have done a lot to secure more funding.  Links to deviant-art pages isn't enough, because that would force people to actually wander onto another website and look around - people want to get a quick impression of what they are dealing with, and a lack of content on the kickstarter page wouldn't help.  The second problem is that the goal is far too high to succeed without significant proof that something could be accomplished.  $17,000 is too ambitious.  Something more moderate, like $5,000 to $10,000 is more reasonable.
--- End quote ---

rhemi1:
I'm actually really upset Class of Heroes II isn't going to work out. We only got exposure to the worst entry in the series, and there really aren't enough good first person dungeon crawlers out there these days asides from Wizardry and Etrian Odyssey. I always liked Class of Heroes creation system and its a shame the sequel's Kickstarter was handled the way it was.

I guess I'll have to wait for EO4, then.

Shadrach:

--- Quote from: rhemi1 on April 18, 2012, 08:21:10 AM ---I'm actually really upset Class of Heroes II isn't going to work out. We only got exposure to the worst entry in the series, and there really aren't enough good first person dungeon crawlers out there these days asides from Wizardry and Etrian Odyssey. I always liked Class of Heroes creation system and its a shame the sequel's Kickstarter was handled the way it was.

I guess I'll have to wait for EO4, then.

--- End quote ---

Unless I'm mistaken, Class of Heroes II is still going to being localised. The kickstarter was set up to fund a physical release - a digital release was always in the pipeline.

Sabin Stargem:
As I understand it, that was the reason why it didn't work out:  The kickstarter was to create a physical deluxe edition for an relatively unknown PSP rpg, with the lower tiers not yielding games, be it Class of Heroes I or Class of Heroes II.  Typically, the most populated tier for videogames is the one that would reward someone with the game in question.  The Deluxe edition of Class of Heroes II should have been set for a lower goal, such as $50,000 or below because this project wasn't going to fund the creation of an all-new game, thus less people are interested.

All-new games or translations that haven't been done before are much more likely to get funding in my opinion, since whether or not they get funded would determine if they get made.  So something like Ace Attorney Investigations 2 or Baldur's Gate III would make better candidates.

LilithTome:
Wow, so there were such projects, they just weren't mentioned yet. I figured as much the likelihood.

I have very mixed feelings about the whole Class of Heroes II thing. It failing, the possibility of it succeeding. How it was handled, and what it stands for.

I hate how this already seems to have sent the message to many people that "a jRPG Kickstarter will not work". I'm almost afraid they've poisoned the well by failing. Which is part of why I wanted them to succeed. I seriously hope they haven't stopped other people from ever considering such a thing. They may not reach their goal, but they are close to $100,000. For such a project, that shows interest/success.

At the same time, if it did succeed, it might send messages toward the gaming industry I don't support. Like that physical distribution is very important and that people want to pay to support something, because they don't support the move to digital distribution. An inevitable direction that not only is dominating the PC, but Sony is making a lot of movement toward. Or that fans care more about a bunch of novelty items than the essential thing, the games themselves.

I could care less about physical distribution anymore. It's going to inevitably go the way of the dodo, but in doing so, it will save publishers and developers money. And create perpetual availability. I get the feeling that many people who also took part in the Kickstarter also weren't in it for "keeping physical distribution alive", either. The whole thing just seems like a mess.

All things considered though, for such a messy and directionless Kickstarter, again, it was pretty successful. Nearly $100,000 is nothing to balk at.

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