CF Games > Fortune Summoners: Secret of the Elemental Stone

Its a good game, but it has many flaws.

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SilentCaay:
The one and only issue I have with the team AI is that they can't follow you over non-terrain obstacles like when you have to ride the moving platforms or jump across pits on the hanging basket things, etc. Though that's rarely a problem since there usually aren't many enemies in rooms like that. It's still kind of annoying when there are enemies, though.

During battle, Sana heals me most of the time but I try not to rely on her (remember you can cancel quick-heal by pressing the button during the wait time so hit quick-heal when you're in danger and cancel if Sana covers for you before it gets used) and Stella does her nuke spells. Just make sure you turn off the less useful spells so they don't waste MP on them. And practice so that you can kill the enemies yourself instead of having Sana and Stella waste all their magic killing things for you.

Sabin Stargem:
Personally, I think that there are issues with the game.  From most to least important...

1)  Teleportation system, so we can quickly get to each major hub, dungeon entrance, and possibly the save fountains in those dungeons.

2)   Night-exclusive shops - they force the player to go shopping at a set time, and you can't go to them since you can't force Arche to wake up in the middle of the night.  The player has to go or lose out entirely.

3)  Save/Load extra dungeons - I would like to have the ability to replay the extra dungeon(s) that are available from the load menu, just in case I missed something.

4)  Arche's move combos.  - This one is a personal issue, but I still want to say it:  I HATE move combos.  I want to pull off Arche's moves with 1-2 buttons at the most.  Anything too complicated, like the combos in fighting games are a total pain in my opinion.  Being able to remap moves would be good, too.  Hopefully, Fortune Summoners II would be similar to River City Ransom EX, where the moves are simple and delightful.

5)  More anti-status gear or items that temporarily prevent status effects in advance.  Harpies and Bees are rather painful to encounter since they either put you to sleep or  confuse Arche into beating up her friends.  Receiving anti-status items in the appropriate areas as enemy drops would be nice.

6)  Stacking.  I like being able to condense my inventory and dropbox, it makes things more tidy.  The current way things are handled is rather poor, I think.

7)  There is no Fortune Summoners II.   :(

Ultimate Chicken:
I otherwise agree with these criticisms, but a few notes here:


--- Quote ---Can't escape dungeons unless spend 10% of money: The wind temple entrace is flooded with water so if you enter with sana and then, while exploring the dungeons, sana is defeated by enemies (something very common for a character with low HP) then you are trapped. You can't go forward because sana ability is needed and you can't go back because...sana ability is needed to escape. Which means that need to spend 10% of money for escape.
--- End quote ---

Just commit suicide by kamikaze and restart the current room for absolutely free. There are a handful of situations where this can't be done (no holes in the ground, f'rex, or your team is already seriously wounded/down one when you enter anyway), but the point of subtracting 10% for an escape is to offset the free retry-room you get.

I'm not too happy with Recall Lamps only appearing when you get to the catacombs and Teleportation being one of the very last things Sana learns, but still, many other ARPGs just outright subtract 10% $ from you *upon death* if you don't have a resurrecting item. You're getting a pretty generous deal here, considering that for some reason fewer people can play this sort of game these days.

Edit and PS: It's actually not possible to be trapped between 2 water bodies in the Wind Temple. Sana would not have learnt Mermaid Cloak by then (so it is impossible for Arche to follow Sana into a position where she cannot make it back on her own). And, switches do not reset: if you pulled the entrance switch it will remain pulled; the water level will not be reset.

You should be able to exit the dungeon safely with Arche if Sana gets KO'd halfway. I lost Sana there many times, I should know. <_<


--- Quote ---Expensive items: basically any armor that may make exploring a little easier cost 500 coins+.
--- End quote ---

Funnily enough, I agree with this - because every time I buy gear from the shops, up until the last 3 days, I find *that very same item* whilst exploring the dungeon, then hit myself for deciding to buy it because I just wasted half the price of the item. >.>


--- Quote ---  Harpies and Bees are rather painful to encounter since they either put you to sleep or  confuse Arche into beating up her friends.  Receiving anti-status items in the appropriate areas as enemy drops would be nice.
--- End quote ---

To be honest the only way to deal with status in this game seems to be pumping up MDef. Even the "Earrings" which Colm and the boys claim to protect against Confusion (and you'll get one for free) seem to just increase MDef.


--- Quote ---3)  Save/Load extra dungeons - I would like to have the ability to replay the extra dungeon(s) that are available from the load menu, just in case I missed something.
--- End quote ---

I think the bonus demo dungeon isn't in the full game...


--- Quote ---Characters AI is not smart: This is specially annoying with sana, that only uses shield and runs around the map instead of use her ice magic.
--- End quote ---

You'll need to micromanage her (and Stella) a little if you want her not to use certain spells. Turn the abilities off in the abilities menu, and AI Sana won't use them until you turn them back on (bad thing is, you can't either). When you get more than 9 spells you'll start seeing the entire point of disabling spells, since they all can't fit into the same "spellbook", and you'd want to turn off the L1 versions of any L2 spells you get.

Now, the fact that they can't jump on moving platforms with you, I agree.

Note: AI Sana will NOT cast Mermaid at all, so you can safely keep it active.

Siam:

--- Quote from: Ultimate Chicken on February 29, 2012, 12:46:48 AM ---I'm not too happy with Recall Lamps only appearing when you get to the catacombs

--- End quote ---

FAQs say that Recall Lamps appear in Korat first (item shop).

Ultimate Chicken:
...hm, my mistake. Catacombs was when I started making sure I always had one before heading in.

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