Author Topic: So... do we have any idea what project #4 is?  (Read 51973 times)

David J Prokopetz

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So... do we have any idea what project #4 is?
« on: February 24, 2012, 12:45:23 PM »
Like the subject line says - has there been even the vaguest hint of what project #4 will be? I've been away from Twitter for a few days, so please forgive me if I've missed anything.

TheSwordUser

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Re: So... do we have any idea what project #4 is?
« Reply #1 on: February 24, 2012, 02:20:35 PM »
The only thing we know is still the fact, that this project exists...
..and that SpaceDrake is really fucking pissed off that he can't reveal it yet.
Seriously, no platform, no genre, no original dev info given.

It's about time though, it's been a month since last release and last time we learned about Fortune Summoners before Chantelise was released.
« Last Edit: February 24, 2012, 02:29:07 PM by TheSwordUser »

Tsugumi Henduluin

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Re: So... do we have any idea what project #4 is?
« Reply #2 on: February 25, 2012, 01:09:50 AM »
All we know is that it's supposedly a pretty big/well known title, which is why they have to be so hush hush about it all.

TheSwordUser

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Re: So... do we have any idea what project #4 is?
« Reply #3 on: February 25, 2012, 09:16:32 AM »
All we know is that it's supposedly a pretty big/well known title, which is why they have to be so hush hush about it all.


Really? Well, that explains a lot. I thought it was some another indie dev that didn't want to let SpaceDrake reveal the whole thing earlier than a week before release itself or something.
That's interesting.

SpaceDrake

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Re: So... do we have any idea what project #4 is?
« Reply #4 on: February 25, 2012, 04:05:36 PM »
The only thing we know is still the fact, that this project exists...
..and that SpaceDrake is really fucking pissed off that he can't reveal it yet.

This is pretty much truth. I was hoping we'd be able to reveal it by now. Circumstances, however, forbid me from doing anything other than mention "we're working on it".

Yamaxanadu

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Re: So... do we have any idea what project #4 is?
« Reply #5 on: February 26, 2012, 06:26:13 AM »
Should be Territoire. Well, I hope it is as it looks awesome.

RenaTheArchmage

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Re: So... do we have any idea what project #4 is?
« Reply #6 on: February 26, 2012, 04:29:01 PM »
Also, there's the fact that SpaceDrake has explicitly stated that snipers watch his every post, in order to terminate him should he disseminate information.

Makes you wonder just what kind of contracts he signs, and what kind of developers he signs them with. However, if the other party has the funds to hire trained snipers to watch and eliminate him, it can be guaranteed that they have the funds to produce an amazingly stunning game.

That, or maybe he's already slipped out a clue to the next project, and he's currently being sent a warning.

Carpe Fulgur: The True Story of One Man's Fight Against the Shadowy Indy Scene.

SpaceDrake

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Re: So... do we have any idea what project #4 is?
« Reply #7 on: February 26, 2012, 09:46:08 PM »
Should be Territoire. Well, I hope it is as it looks awesome.

Project Four is not Territoire, I can say that much. Hell, we'd announce TT more or less the instant we sign it for reals, since people anticipate it.

Anyway, the only other thing I can say is: when we can finally goddamn talk about it, I think people will like Project Four.

David J Prokopetz

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Re: So... do we have any idea what project #4 is?
« Reply #8 on: February 27, 2012, 08:59:18 AM »
Oh, dear - I hope this isn't one of those "we reserve the right to hose you at any time by yanking the project without notice, and we're exploiting the NDA to ensure that all the bad PR lands on you if we do" sort of deals. I know another small-time outfit that actually got driven out of business by such a stunt.

SpaceDrake

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Re: So... do we have any idea what project #4 is?
« Reply #9 on: February 27, 2012, 09:53:36 AM »
Well, that's exactly why nothing's been revealed about it yet; at this point, there's basically no PR, and if it gets canceled, we can just say "oh well, it was volatile, sorry guys :V". If nothing else, our finances are good enough that Project Four getting canceled would hardly be fatal to us. Annoying, yes, but not fatal.

Ravenholme

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Re: So... do we have any idea what project #4 is?
« Reply #10 on: March 15, 2012, 06:52:25 AM »
Aaargh, stop being cryptiiiiic~

(Please tell me it's a PC title at least, I'm too poor and irish [Well, Gaelic. Being a Scot and all] to afford another console D: )

And, is there any news on TT? How is EGS doing with it? Because I'm really looking forward to it.

(Have you guys thought about doing a free-translation of the TT trial? Would be great if you could >_> )
"When in deadly danger, when beset by doubt: Run in little circles, wave your arms and shout"

MrMRA

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Re: So... do we have any idea what project #4 is?
« Reply #11 on: March 15, 2012, 10:18:21 AM »
Territoire! Territoire! </does a little Territoire dance/>

I'm with Ravenholme on this one!!

I've just had a mason-jar of chocolate espresso for lunch, so let me wax about my love of contracts for a minute. Your eyes may glaze so you might want to skip to the next post, now.

When I draft a NDA clause for an option contract, I usually put in a gag-paragraph to the effect that neither party can talk about the option or negotiations about the option regardless of whether the negotiations succeed or fail. I also assign a realistic "cost" to violating the gag -- a monetary amount based on the potential for bad press (harm to business goodwill/reputation), or the lost potential of better-managed good press. And sometimes to cover damages to partners who have exclusive press channel deals (e.g., say Rock Paper Shotgun gets an exclusive first press release). I also put in a clause asking for attorney's fees in case it's necessary to sue to enforce the gag violation clause -- sometimes legal fees can be higher than the cost of the economic harm for violating the gag!

To be enforceable, the cost has to be a realistic amount proportional to the economic harm (not a penalty fee), but yes, it could be enough to drive a small, under-capitalized operator out of business. (RPS could be paying a lot of money for exclusives! Or a big publisher could be hurt by being associated with a small indie that has also created R-18 games!). I personally wouldn't write that kind of deal, and would strongly urge any client of mine not to sign it, but such things happen.

There's usually a separate clause for publicity rights when certain conditions are met (such as the option being taken and copyrights registered, etc. . .). Generally, once an intellectual property license turns hands, people notice, anyway. Game reporters regularly troll the government IP sites searching the names of game companies to uncover any new properties being registered.

For example, Copyright.gov has a registration for a movie option on Mass Effect. Reporters found out about it from the registration. EA issued a press release when they started to get grilled.

So I like to trigger my publicity clauses based on copyright registration (at the latest) when doing artist deals, even for small, independent artists working through an agent (often times, it's the artist who reveals on his/her webpage about selling to a big manufacturer, like Peir 1 or Hallmark -- huge bragging rights). You need an enforceable contract to transfer the license for registration, anyway.

As far as snipers . . . well, how about ninja assassins? That would be a heck of a penalty clause, but Japan has pretty good freedom of contract, and we know the Carpe Fulgur guys are flying over there every so often . . .

Cheers,
-mra
« Last Edit: March 15, 2012, 10:22:31 AM by MrMRA »

David J Prokopetz

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Re: So... do we have any idea what project #4 is?
« Reply #12 on: March 20, 2012, 09:24:37 AM »
I've just had a mason-jar of chocolate espresso for lunch, so let me wax about my love of contracts for a minute. Your eyes may glaze so you might want to skip to the next post, now.

All that advice probably could have helped my acquaintance's outfit, mentioned up thread. What they actually ended up with was more along the lines of: "Okay, so we're going to give you a license to develop games based on our IP for a given span of time. It doesn't matter how many games you put out, as long as they're published within that span. However, we're going to include an approvals clause, then demand repeated revisions and drag our heel so much when providing feedback that the contract will expire before you've actually published anything. Then we're going to exploit our lopsided NDA to slag you off to the press and claim the whole mess was your fault, while simultaneously threatening legal action to prevent you from telling your side of the story. How does that sound?"

Ultimate Chicken

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Re: So... do we have any idea what project #4 is?
« Reply #13 on: March 20, 2012, 05:53:26 PM »
I have to admit, if it is Territorie and the english release is simultaneous with the japanese one, I will be suitably impressed.

Ataru

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Re: So... do we have any idea what project #4 is?
« Reply #14 on: March 23, 2012, 10:13:05 PM »
I think they've already clearly stated that #4 isn't Territoire