Author Topic: Slowdown and crashes  (Read 33397 times)

Nizkus

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Re: Slowdown and crashes
« Reply #30 on: February 01, 2012, 05:22:58 AM »
Screen transition crashes here too. Doesn't matter which settings are being used, nor does second display make any difference.
It's strange since demo version few weeks back worked flawlessly.

System specs:
Windows 7 64bit
Intel core i5 2500k @4.4GHz
8GB 1866MHz RAM
Nvidia GTX460

kkr

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Re: Slowdown and crashes
« Reply #31 on: February 01, 2012, 06:22:06 AM »
Disabling my second monitor fixed everything. I get no performance hits anywhere, works fine no matter what launcher configurations I use.

Nosgoroth

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Re: Slowdown and crashes
« Reply #32 on: February 01, 2012, 06:22:32 AM »
Going single-monitor fixes the slowdowns for me too.

Atomizer_Zero

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Re: Slowdown and crashes
« Reply #33 on: February 01, 2012, 08:20:20 AM »
Adding link to my post so i dont have to repost it here.

http://www.carpefulgur.com/forum/index.php?topic=1982.15

Falaina

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Re: Slowdown and crashes
« Reply #34 on: February 01, 2012, 09:50:01 AM »
I'm getting transition crashes also:

Specs:
Windows 7 64bit
Intel core i7 2600K
12 GB RAM
Radeon HD 6850

DxDiag:
http://pastebin.com/D2HxVNkR

Behavior:
There's been nothing consistent about it other than it seems to happen *eventually* (usually around 5-10 minutes). It's happened at different points: exiting the school after the first class, entering the cave, entering a room of the cave, exiting the cave.
Tried the following adjustments, but none seemed to help:
1.) Windows, Full, Zoomed mode
2.) With, without gamepad
3.) (since some posts in this thread mentioned it) Second monitor disconnected
4.) Running the game with Administrator rights
5.) Running in Windows XP compatibility

I've yet to even get to a 2nd point where I can save  :-\


Ruwen

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Re: Slowdown and crashes
« Reply #35 on: February 01, 2012, 01:07:43 PM »
No problem here, but, anyone who got the crashing bug, have you verified your cache files in Steam?
(Right click / Properties / local files)

Naryoril

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Re: Slowdown and crashes
« Reply #36 on: February 01, 2012, 01:41:06 PM »
No problem here, but, anyone who got the crashing bug, have you verified your cache files in Steam?
(Right click / Properties / local files)

yep, everything is alright, and it still crashes

btw i made 2 more tests: switching to a non aero design (took the Windows classic), i left the class room, entered again, left, crash
turned aero back on, chose to disable sound in the config dialog. i could enter and leave the class room about 10 to 20 times, then i decided it looks good, went on with exploring the school and the 4th screen transition after that the game crashed again. maybe turning off sound helped, maybe it was just coincidence

edit: one more thing. after turning off aero i went into the keyboard setup and changed some stuff, then went back the the main menu, selected "Continue" and the game crashed, even before i got the selection of the save state. i tried that once more, went into keyboard settings, continue and it crashed again. next time i didn't go into the keyboard settings and i could load the savegame
« Last Edit: February 01, 2012, 01:45:53 PM by Naryoril »

jetsaito

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Re: Slowdown and crashes
« Reply #37 on: February 01, 2012, 04:48:15 PM »
Also receiving both menu lag and general lag in combat after playing for about 15 minutes or so.

Specs are as follows; Win7 64bit sp1, AMD Phenom II X4 830, 6GB RAM, nVidia Geforce GTX 560

Never experienced any crashes though, only horrid, horrid slowdown. The RAM usage for the game never seems to go over 100mb and I've never really bothered to check the CPU when it gets disastrous. I've attempted between using Aero and Windows Basic, both seemed to result in the same laggy performance after a while. Tried messing with the vram on windowed since I hate playing games fullscreen, and that's made no difference either. Setting the in-game graphics quality to low, also didn't help the situation. Though I have dual monitors, I haven't attempted disabling one since it's really important for me to have those, I'll probably try it out later. Kind of a shame since I've been waiting for this game to come out for a while now and I can't even enjoy it without issues.

On another note, I recall CF doing a lot to patch Recettear, and I also own Chantelise, so I think they'll probably get this fixed as well, or at least a more efficient workaround instead of disabling the secondary monitor, just some thoughs.
yea

Desuwa

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Re: Slowdown and crashes
« Reply #38 on: February 01, 2012, 05:16:30 PM »
Though I have dual monitors, I haven't attempted disabling one since it's really important for me to have those, I'll probably try it out later. Kind of a shame since I've been waiting for this game to come out for a while now and I can't even enjoy it without issues.

If you can handle having them off for just a few seconds, an option is to simply disable the second monitor when you start up the game and then re-enable it. I just don't confirm the changes when it asks me if I want to keep them so it gets reverted automatically. It gives me more than enough time to start the game and then the slowdown doesn't happen, for me anyway. The downside is having to move all the windows back to their appropriate monitors (windows+shift+ arrow keys) since Windows doesn't remember which monitor they were on.

Dogi

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Re: Slowdown and crashes
« Reply #39 on: February 01, 2012, 09:09:44 PM »
Though I have dual monitors, I haven't attempted disabling one since it's really important for me to have those, I'll probably try it out later. Kind of a shame since I've been waiting for this game to come out for a while now and I can't even enjoy it without issues.

If you can handle having them off for just a few seconds, an option is to simply disable the second monitor when you start up the game and then re-enable it. I just don't confirm the changes when it asks me if I want to keep them so it gets reverted automatically. It gives me more than enough time to start the game and then the slowdown doesn't happen, for me anyway. The downside is having to move all the windows back to their appropriate monitors (windows+shift+ arrow keys) since Windows doesn't remember which monitor they were on.

I can confirm this worked for me so far. Disabling the secondary, launching and then re-enabling the secondary has so far kept the menus working perfectly almost an hour later. Also I use Ultramon, which remembers the positions of everything you had open when you disable and re-enable a monitor. Quite handy, you should look into it.

I'll update if it does start slowing down and leave the game open for a while to test.

Left the game up for 12 hours, menus performing just as they did at launch. Only using 48k resources in Task manager/Process explorer as opposed to the 117k+ it would use if launched with both monitors active.
« Last Edit: February 02, 2012, 01:09:12 PM by Dogi »

jetsaito

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Re: Slowdown and crashes
« Reply #40 on: February 02, 2012, 06:12:09 AM »
Though I have dual monitors, I haven't attempted disabling one since it's really important for me to have those, I'll probably try it out later. Kind of a shame since I've been waiting for this game to come out for a while now and I can't even enjoy it without issues.

If you can handle having them off for just a few seconds, an option is to simply disable the second monitor when you start up the game and then re-enable it. I just don't confirm the changes when it asks me if I want to keep them so it gets reverted automatically. It gives me more than enough time to start the game and then the slowdown doesn't happen, for me anyway. The downside is having to move all the windows back to their appropriate monitors (windows+shift+ arrow keys) since Windows doesn't remember which monitor they were on.

I can confirm this worked for me so far. Disabling the secondary, launching and then re-enabling the secondary has so far kept the menus working perfectly almost an hour later. Also I use Ultramon, which remembers the positions of everything you had open when you disable and re-enable a monitor. Quite handy, you should look into it.

I'll update if it does start slowing down and leave the game open for a while to test.

Looks like disabling the second monitor via the screen resolution section in Windows does help the game a lot. Though, I do have ultramon and it doesn't restore the windows once I put it back. At this rate I'm going to end up just having the game open forever until I need to reboot.

NamelessFreak

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Re: Slowdown and crashes
« Reply #41 on: February 02, 2012, 11:45:45 AM »
I hope they will fix those dual monitor slowdown quickly, now I have a full party and the game seriously slows down even when i'm not in the menu but just on a screen with a lot of characters/enemies and I don't really want to disable my other monitor...

Rubba

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Re: Slowdown and crashes
« Reply #42 on: February 02, 2012, 01:45:14 PM »
Theres quite a large thread on this on the Steam forums at the moment - http://forums.steampowered.com/forums/showthread.php?t=2513477

Running in windowed mode seems to work for a few minutes, but will eventually start slowing down just like it does in fullscreen. (tested on max gfx, max VRAM+normal VRAM)
Major slowdown during screen transitions (when it wipes the screen to black for a second)
Very noticable when theres a lot of objects on the screen or having menus and character convo windows open. For example if I start running then hold up to stop quickly, the smoke effect on the ground causes my framerate fullscreen to drop from 60 to around 20.)

Quoting what I posted on the Steam for you guys -

Just popping in to say that disabling my second monitor did NOT resolve the issue, sadly.
However running the game in windowed mode does solve the problem, but its rather small.

Intel Core 2 Quad 2.33GHz (Q8200)
Nvidia GTX 480
8GB DDR2 1066MHz
Windows 7 Prof x64
Monitors - 2 (1600x900[60Hz], 1024x786[75Hz])

EDIT - Running in windowed worked for a little while, but after a few minutes of play it slows down to the same sort of speed as when it was running on full screen. Memory usage is just going up and up as well, could be a memory leak as stated earlier.

EDIT-EDIT - Just tried it on another PC in the house, exact same issue.
Intel Core 2 Duo 3GHz (E8400)
Radeon HD 2400 Pro (Old, but definetely good enough to run a game like this at max.)
4GB DDR2
Windows 7 Home x64
Monitors - 1 (1440x900[60Hz])

I don't really want to disable my other monitor...

C'mon matey, its not like its hard to turn it back on again. Seems theres a 50/50 chance of this working for you, so you might as well try it.  ;)
« Last Edit: February 02, 2012, 01:49:27 PM by Rubba »

One0Four

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Re: Slowdown and crashes
« Reply #43 on: February 02, 2012, 02:09:09 PM »
I was having the transition crashes 24/7 that prevented me from even getting to the mountain caves till i decided to reinstall;
-my gpu drivers
-change the sotes.exe (located in steam-->steam apps-->common-->fortune summoners) file to be running in window xp sp3 compatibility mode, and as administrator.
Been smooth so far for the past 2 hours without crashing on transition from entrances. Give it a try and see if it works~

worm

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Re: Slowdown and crashes
« Reply #44 on: February 02, 2012, 02:56:43 PM »
http://pastebin.com/dXbkfWt2
Having huge menu slow down on "use normally" and game runs sluggish on "minimal" but it fixes the menu issues. "Use all" has constant flickering and is unplayable.