It confuses me why America ever bothered switching the confirm and cancel buttons on PSone. I mean seriously guys, in what world does it make sense that Circle isn't OK and X isn't No. I've played so many Japanese games that way now that it breaks my mind trying to switch back.
For some odd reason though, Metal Gear Solid game (well at least MGS1-3, haven't played the others) had "O" as confirm while "X" as cancel even in the NA versions. Crazy stuff indeed.
They should implement a way to change the buttons. Could Sony/Micrisoft do it in a PS3 or Xbox 360 updates? (That way even if a game doesn't feature button remapping, at least you could do it via console maybe ?)
Speaking of that - I find it a bit odd that Final Fantasy VII (as far as I remember) is the only game that allowed you to change buttons >.> (though FFVII had a few glitches regarding changing buttons so it wasn't recommend to change it). I don't particularly remember any other RPG allowing you to do that (typically fighting games allow you to change controls but not RPGs).
IMO console games in general need more options for players (it should become a standard if possible).
Let me compare
The Last Remnant (PC version) to Final Fantasy XIII (PS3) [Both are games from Square-Enix]:
The Last Remnant features every option you can think of (volume for voices, turning off background music or sound effects, changing keys, etc) but FFXIII just features... reversing the camera controls (this is way better than FFXII though. FFXII lacked that option >.>).
What is the reason why console games usually lack various options PC games have (stuff like remapping buttons, volume control for voices, etc)? Developers being lazy or some sort of limitations?