Agreed with David.
SpaceDrake, you seem to be reliant on Steam too much, hoping that you'll save bunch of money and effort because Chantelise will probably be featured on client's homepage and everyone will notice.
This may, or may not work.
Remember that Chantelise isn't as innovative as Recettear. In fact, this game came before Recetter, therefore, due to errors (not bugs per se, just something that makes a game addicting and awesome) and other stuff that EGS did fix in Recettear but were broken in previous title, isn't as awesome. It needs to be advertised more. I think that you know about this.
If the game is basically done, where are the teaser trailers? No character showcase (I know theres just one, but you could just show what it can do)? How about magic system teaser? Or any other features? Seriously, you apparently have your game done and only need to get rid of non-game problems, which I understand, but you've been "so damn close" for the last month and yet you don't even acknowledge your progress widely. All we know is, as you say "Yeah we're translating Chantelise" and "We have 2 other projects". I absolutely refuse to believe that there's absolutely nothing to show pre-release to public
. The game can't be that simple. Couldn't you just translate that old official trailer at the very least
? Or even just publish some translated screenshots?
Sorry for acting like an ass, but since I've started to follow your twitter, I have a feeling that you'd rather chat with xSeed representative about how mondays suck rather than do something productive. Lazy-ness isn't going to earn you money, you might've gotten lucky with Recettear, but there's no sign it's going to happen again I'm afraid.
And yes, imo, the only progress that counts is the one that actually is acknowledged, not the one that's going behind the scenes.
Sorry, I just had to get it out of my chest. I don't usually do it, but I'm worried that Chantelise might end up being
a swan song
an utter failure (well, maybe not THAT bad, but still...).