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Messages - Xenonex

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Recettear: An Item Shop's Tale / Re: A few queries...
« on: March 05, 2012, 06:39:22 PM »
Ah, okay, thanks.  And sorry, yeah, I kinda made it confusing by multiposting across so many boards, but each board for Recettear isn't very active so I wanted to increase my chances of getting a reply :D  I'll repost my response here in case it's more convenient:

@Reikken
Thanks for all the advice!

1. Ah, okay, so people still are averse to paying more than an item is worth in a vender, but are more likely to buy items they normally wouldn't? Sort of like putting the items under a bag so people will buy stuff they might not like, as long as it's a fair price?

3. Ok, that helps then. I seem to recall several times where even after 2 or 3 days the Guild would be Out of Stock on the best weapons, but it's possible I'm misremembereing.

4. When you say it gets you more customers, do you mean the adventurers who start to come to your shop when you unlock them? Or does going into the dungeon cause more regular people to come to the shop? If it's just unlocking adventurers, does it actually result in a net increase in # of customers per day, or does it just turn what would have been an Old Man into, say, Louie, if you've unlocked him?

Oh wow which dungeon and floor do you use? Was that all in a single trip? Apparently I'm going to the wrong dungeons o_0. I never get anything even remotely close to that in floors 15+ of the Amber Garden dungeon. I usually come back with a 30 item sack full of antivenoms and bat wings. Plus I think I've gotten a total of... 3? charred lizards across my entire game, counting my first loop (and I had to use 2 of them to unlock the mage both times), so maybe the Random Number Gods just hate me :P I hardly ever get enough of the proper ingredients for fusions, I just get tons of ingredients for fusions that I don't have a missing ingredient for.

5. That seems useful enough. The big emphasis that Tear puts on them in the tutorial just made it seem like they were super important for the shop as a whole or something.

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Recettear: An Item Shop's Tale / A few queries...
« on: March 05, 2012, 03:10:45 PM »
So first off, Yayness for Capitalism! The game is awesome. I'm currently on my second loop since I boxed out on the final week in my first attempt

Anyway, I've been reading the wiki, the forum, and some searches, but there are a few remaining questions that I can't find answers for, or only find conflicting answers.

  • Merde'n Vending Machines. How do they work? I've heard it both suggested that I fill them with the most expensive items since people will buy them anyway, and conversely to fill it with cheaper stuff otherwise people won't use them. Similarly, do people avoid using the Venders if they are full of blue Price Down items? I'm also not sure how many Venders I'd want in my store, mostly because I'm not sure exactly what decides how many customers I get in a particular slice. If half my counters are venders, will fewer people come in than if it was all counters filled with items?

  • If I only have a few high-value items, what is the better approach:
    • Put all the high-value items out on counters / venders, and leave the other slots empty so customers are forced to buy the expensive things (But do I risk losing business from people who can't afford/don't want them?)
    • Put the expensive stuff out, and fill the rest of the slots with the cheap stuff too (But do I risk people randomly buying all the cheap stuff and ignoring the expensive things?)

  • When the Market / Merchant Guild Guild are "Out of Stock" on certain items, what restocks them? Is it just waiting a random amount of days, or does a trip to the Dungeons restock them?
  • In the context of repaying the debt, what is the point of Dungeons at all? They're awesome and I love zipping around with Charme, but now in my second Loop I am realizing I'm basically subsidizing my Adventuring fun. The items I find in chests/drops pale in value compared to what I can find in the Market/Guild, and as for Fusion, it takes 3 or 4 Dungeon trips of bringing back nothing but ingredients for me to be able to fuse even 1 or 2 items (I'm at Fusion Rank 4, and am up to Amber Garden Dungeons). Even completely ignoring the cost of outfitting your Adventurer, the Adventurer fee, the cost of bringing Food along, and the risk of losing it all from getting KO'd, I can make ten times as much profit using those 2 time slices to restock my store and sell stuff, than whatever profits I get from going to the Dungeon. Is the Dungeon mainly meant for end-game, or am I doing something terribly wrong?

EDIT: Also, what exactly do the showcase items do?  I thought it just meant that the items placed there can affect the store's atmosphere, but now I've also heard that any item in the shop affects the atmosphere.  In that case, other than instigating the zerg rushes during a boom or attracting Elan with sweets in the showcase, what is the function/purpose of the showcase rack?    Does it increase the liklihood of particular customers coming in?  Does it increase the liklihood of those particular items being sold?  Does it increase the amount of money I can squeeze out of those purchases?  I.E. How should I use this to exploit the customers for my own profit?

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