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Messages - Sabin Stargem

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General Discussion / Re: Anime-Centric kickstarters
« on: February 23, 2013, 02:04:52 AM »
Cryamore has done pretty well so far, having reached over $190,000, considering that the goal was $60,000.  I am really looking forward to trying out the final product, as the game has been hitting all of the right notes for me.  Heck, the silly name reminds me of Pokemon, which can't be a bad thing.  :)

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As I understand it, the switch over x86 architecture was to make it easier for developers to produce games on the PS4.  Considering the rise of the Unity engine, it should mean that we will see a lot more indie studios being able to enter the market this generation.  Another aspect of the switch is that the PS4 is relatively weak in terms of processor and GPU, but has a lot of memory to compensate.  This should make the console a bit cheaper, probably less than $500.   I am looking forward to seeing what comes of this, as this gives AMD a much-needed shot in the arm, and this design may encourage AAA companies to spend less on graphics and be a bit more balanced.  At least I hope so, as it seems like that pushing the graphical envelope is far too expensive at this point.

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General Discussion / Re: Anime-Centric kickstarters
« on: January 26, 2013, 09:14:55 PM »
Here is another Kickstarter.

Cryamore!  ($60,000 goal)
http://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg
A top-down action RPG, it is influenced by Legend of Zelda and Megaman.  The game isn't far along enough for the footage to tell me if it is a good or bad game, but the concept art, pitch video, and aesthetic have a strong appeal for me.   Despite being recently launched, it has garnered more than half of its $60,000 goal.  This should be a good project in my opinion.

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General Discussion / Re: And Steam Greenlight is up!
« on: January 21, 2013, 03:57:04 PM »
It is good to see La-Mulana reach the big stage, as it is one of my favorite games.  Good times.  :)

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General Discussion / Re: Anime-Centric kickstarters
« on: January 21, 2013, 03:50:42 PM »
Here is another two kickstarters.  :)

Freedom Planet
http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game
An platforming game, it was formerly an attempt at doing a fangame based on the Sonic franchise.  However, it has morphed over time into its own game.  I am a fan of the visuals and have fond memories of the blur blur during his 2D days, so this kickstarter is something I am looking forward to.

Radio the Universe
http://www.kickstarter.com/projects/1548272412/radio-the-universe-0
This game interests me, because it feels somewhat like Majora's Mask, which I consider one of the best Zelda games.  Dark and moody, it makes me recall Alundra.  This kickstarter is nearly over, so I recommend checking it out asap.

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The game is going to be available on July 13th, at Playsim.  Price is going to $15, and you can download the drm-free file as many times as you wish from your account.  I am really looking forward to giving the remake a spin.   ;D

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I remember playing that one a long time ago, and it was satisfying.  :)  Any who, I will check out the demo when it comes out.

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I can't make any good suggestions right now.  Part of that comes from not having the actual game to play, so I can't do a proper nitpick.  The other issues have to do with understanding what kind of gameplay you are going for.  While I do play and understand genres like Visual Novels and JRPGs, the thing that makes the good ones special is how they differentiate themselves from their kindred.  For example, the Battle Network series are JRPGs with an anime aesthetic and real-time battles, while Lufia II has Zelda-esque puzzles and dungeons.  They are both excellent and share the same genre, but have no similarities.

My recommendation to you is to play many different games if you want to further your understanding of them as a game developer.  After awhile, you should notice the elements that feel right to you, and the ones that don't.  Especially take note of really bad points, like if the interface feels confusing or sluggish, since it is terribly easy for a player to lose their immersion when they notice something is off.

The strongest point of your game so far is the aesthetics, as they look fairly decent so far, despite being at an early stage.  :)

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There is lot more work to be done, judging from the pictures - but enough for me to check in on the progress in half a year or so.  You mentioned Kamen Rider, but I am not familiar with that series, so I would like to know what kinds of games that you are using for inspiration for the gameplay and setting?

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General Discussion / Re: Anime-Centric kickstarters
« on: June 21, 2012, 02:25:54 PM »
Aesthetics are definitely the sort of thing that can sell me on a game, and really helps with keeping me interested.  Aquaria's strongest asset is the art style, as is Wind Waker's and most of my favorite games.  That is why Rival Threads caught my interest.  :)

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General Discussion / Re: Anime-Centric kickstarters
« on: June 16, 2012, 03:44:12 PM »
There is a couple more kickstarters that I think would be of interest to those who are fond of anime.  Of particular interest is Rival Threads, which reminds me of Person 3 and Persona 4, due to how the Marionettes reflect the true personality of their puppeteers.

Rival Threads - Last Class Heroes (game)
http://www.kickstarter.com/projects/kontrabida/rival-threads-last-class-heroes-the-final-push?ref=users

Princess Lucinda (manga)
http://www.kickstarter.com/projects/channelm/the-princess-lucinda-graphic-novel-series?ref=users

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A step forward :  Localization that suits the audience (reworking speech and jokes to make sense and to get their point across)
Two steps back:  Altering the setting to be "culturally correct".   :P

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General Discussion / Re: GOG
« on: June 13, 2012, 07:31:15 AM »
I vote for trying to get Carpe Fulgur into GOG's catalog.

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Fortune Summoners: Secret of the Elemental Stone / Re: Item list?
« on: May 20, 2012, 05:21:47 AM »
I updated the Newgame+ savefile with the Moonfeather Gowns, and added Miraglyph to the credits.  Here is link to the file.  Don't forget to check the storage chest, as that is where the goodies are kept.  :)

https://sites.google.com/site/sabinstargemsvault/Fortune%20Summoners%20-%20Newgame%2B%20V2.zip?attredirects=0&d=1

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I guess that I miscalculated the size of Fortune Summoner's script.  :P  Here is a link to a wiki that contains the script for the original La-Mulana for comparison.  It is good to know that Carpe Fulgur would be around to continue localizing games, thank you for helping with that.  :)

http://lamulana.super-turbo.net/wiki/index.php5?title=Text_Dump

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