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Messages - changtau2005

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I might be wrong, but Snap Slash is just a normal slash, but backwards. You don't need to disable snap thrust - just press the keys slower (around a third of a second apart) and she'll do snap slash. If Arche's level is high enough to know snap slash, try executing it. If you manage to slash behind you, that's snap slash already. If you try it with level 1 Arche who doesn't have the skill, she can't do that move.

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You can get those arrows from any unicode character table (or copy them from existing posts). If you want it fast just, enter Wikipedia's editor and look under special characters. Don't save the page after of course.

Correction for previous post: If Stella has Cerberus, she will cast that instead of Blade before the battle, so first thing is firewall -> Blade instead of firewall -> Cerberus specifically for this case.

Fwoo!

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Playing low level Arche:

Arche doesn't have interesting moves at low levels. Just make sure to block the AI's normal attack and cartwheel / roll away if she goes airborne. A battle of attrition and a test of reflexes basically.

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Playing high level Arche (lv16-23):

Since this is a 1 v 1 (or even a 1 v 2) fight, moves such as Knight's Thrust (↓ + X) are not as useful simply because there's not as many targets.
Arche's defining characteristic is her high mobility on the ground, so abuse it - Move quickly or initiate by using leaping slash (↑ + → + X, unblockable) if you want to end up behind the AI, or jumpkick (→ + ↑ + X) if you want to bounce right back to where you are. If you are already close to the AI, execute wheel slash (→ + ↓ + X) to end up behind her and guard immediately. If she attacks, block it, Snap Slash (← + X) if you need to and lead into one combo, then disengage with leaping slash, finish with a guard, and wait for a chance to repeat. If the AI jumps, cartwheel back and initiate again. Don't jump into the air unless you have to because the AI will take advantage of your predictable trajectory, but if you ever do, try to land near the AI and execute Full Moon (Air + ↑ + X) when you're near but chances are you'll get combo-ed. Downstab (air + ↓ + X) is not recommended as its recovery period is way too long for an opponent this fast, and the hitbox too small.

I don't know if this happens to anybody else, but I tend to miss the timing for Snap Slash (← / → + X) so Arche ends up hitting nothing and takes a hit right in the back. It helps a ton to always, always guard beforehand so that doesn't happen, and this applies in the story as well, against kobolds, cocorats, and the harder myconids especially.

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Playing Sana:
Before the battle starts, Sana automatically casts Shield.

Always keep your best shield up - if you lose it the fight is already over. Priority of spells is
1. Shield. If it's flashing, stand on the spot and re-cast ASAP even if you're being attacked.
2. Heal if your HP is below 50% or by common sense
3. Sleep, if you have it
4. Damage spell. Best is Water Blast, other than that you only have Diamond Dust I / II

That's it. Sana vs Arche is the easiest match-up IMHO, as if your sleep takes effect, you can fully re-shield, heal, and cast a single Water Blast to win you the battle right there. Even if you don't have sleep, Diamond Dust has a ridiculously large AOE so hitting AI Arche is pretty much guaranteed.

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Playing Stella:
Before the battle, Stella automatically casts Blade.

Like in Sana's case, always keep Blade up - if you lose it the fight is over. Actually if you let your firewall go down, against high-level AI the fight is usually over as well.
Immediately cast firewall at the beginning, then Cerberus if you have it. Alternate between Firewall -> Spell slot -> Firewall -> Spell slot -> Firewall -> Blade; and keep walking towards AI Arche to corner her against the wall, because if she takes the full duration of a single inferno spell you win the game. As for which spells to cast between firewalls, re-cast Cerberus if it dies, life force if you desperately need the healing, otherwise either inferno or explosion depending on whether Stella has the levels to cast the spell. This fight will be very brief since either party will defeat the other in no time if one messes up.

If AI Arche ever manages to get past your firewall it quickly gets hard to maintain control of the flow. Leap back (↓ + →) if you can and let Blade push her back a bit, jump into the air and immediately Firewall -> Blade (if expiring) -> damage spell / firewall. Chaser works very well if you want AI Arche to maintain distance as she will attempt to dodge all those homing projectiles - once she does that, land an Explosion. Explosion or inferno gives very good (but brief) cover as well if you are ever in a position to move inside the AOE since the AI avoids it like the plague.

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Playing Chiffon:



Haha, I wish... Maybe if Mr K. Kitahara returns to Lizsoft some day

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Fortune Summoners: Secret of the Elemental Stone / Re: Bonus Quest
« on: February 11, 2012, 01:28:56 PM »
There is no story to find despite what he says - that's the end of the quest. Perhaps it's supposed to be a reference that I didn't catch but either way the ending is up to your own imagination. Given Arche and Sana's personalities and the availability of the book, they'd have probably returned and read it to him afterwards so he passes in peace. You can only access that bonus quest from a prologue clear save (correct me if I'm wrong), so it's greyed out for the most part.

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Fortune Summoners: Secret of the Elemental Stone / Re: Item list?
« on: February 10, 2012, 10:41:13 AM »
There's plenty of info on Lizsoft @ wiki - maps, exp charts etc.

Try this for where to find gear; use Google Translate
http://www20.atwiki.jp/lizsoft/pages/11.html

For the items from Deluxe, try
http://www20.atwiki.jp/lizsoft/pages/92.html


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