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Messages - LilithTome

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61
I like watching things in other languages in general. Particularly Japanese since I think it is a pretty language.

It isn't just wanting to watch "pure anime" or anything like that. But I do like a Japanese feel in stuff and it is hard to get in the English language. I like original anime just fine and there are even times I will watch raws. I'm huge fan of seiyuu and there's plenty of things I would watch in a Japanese dub of a non-Japanese thing. It isn't just Japanese stuff, I tend to watch Asian media in its original language.

But that isn't the only rule. I'd love to, for instance, watch the Lilo and Stitch movies in Japanese, not just the actual anime. Which I find to be highly under watched because many Lilo and Stitch fans are closed minded to anime or aren't hardcore animation fans and thus have never heard of it, or anime fans that find the Lilo and Stitch anime too Western or kiddy. ... despite the fact that most anime today is aimed at teenagers. I also enjoy a lot of Asian dubs of things in general. I don't play a lot of Western video games, but when I do, I've done things like given Skyrim anime mods and Japanese voices. And if not Japanese, I'd probably enjoy Korean voices. I also enjoy things in various languages like Finnish or Norwegian, or French and so forth. Whether it is the original language or not.

English is a pretty boring language for me since I've been surrounded by it my whole life. So whenever I get the chance I try to enjoy other languages.

62
General Discussion / Re: So... do we have any idea what project #4 is?
« on: January 12, 2013, 07:38:14 PM »
I just hope it isn't out of frustration and this doesn't cause everyone to lose something nice.

In either case, I'm certainly anticipating some Carpe Fulgur news. Something I haven't done in a long time.

After all this time, perhaps it is best that whatever the project was, we move on. We really need to. Also, is it just my perspective of having joined around then, or did the forums see a spike in popularity around the time Fortune Summoners was released and I joined? I would say there's a momentum then that Carpe Fulgur achieved when they launched their second successful game, Fortune Summoners. A momentum I would hate to see die. Carpe Fulgur needs to stay in the light.

63
General Discussion / Re: So... do we have any idea what project #4 is?
« on: December 31, 2012, 08:53:06 PM »
Record of Lodoss War by Nippon Ichi and Bioware.

I mean, if you're gonna go with the wRPG angle.

So, happy New Year, everyone. May this year be eventful!

64
I know what you're talking about.

Not that I'm against all fusions of the Western cartoon style and the Japanese style. My Panty & Stocking avatar is proof of that. But there is an uncanny area that just looks... very no.

Westerners most certainly can do anime art. It just happens that some of the "anime" art out of the West seems shallow and vapid. As if they based their view of what anime art is off of a negative stereotype they formed after watching their sister watch two shounen anime. And becomes more of an insult to anime than anything. Like when a company makes a cheap knockoff of a video game, completely leaving out everything that made people like the video game and gave it its own individual flair in the first place. And when you look at the drawing, it is as the artist was say "haha I know your anime". No, no you don't.

I normally don't say this sort of thing because a lot of people out there are defensive about dubs, Western anime, and so forth and don't take criticism very well. And thus you'll get labeled as too pro-Japan and intolerant of things that aren't Japanese enough. But I'm not attacking Western anime or fusion styles or anything like that. I just don't like in-authentic, cheap cash in, hackneyed faux-anime art you sometimes see out of the West. Luckily this seems to be becoming a lot less common and a lot more "anime" style art out of the West looks like real anime art and not just a cheap and shallow attempt to emulate it.

Another reason I normally don't make this criticism is that I don't want people to be scared of being influenced by Japanese pop-art styles for fear of offending purists. Even if some people who do this don't really have any genuine respect for the art style.

65
It feels like the train of thought is slipping onto the rails towards Harvest Moon / Rune Factory station.

And mind you, they are bloody awesome.
To be honest, as much as I want more games about shopkeeping. I would just like Recettear to be influential in general.

The problem, like many here have stated. Is that influence is one thing. But if something looks like a knockoff, people won't like it. Terraria did very well because it was inspired by Minecraft, but wasn't a Minecraft clone of any sort. While actual Minecraft clones that don't add anything to the equation are usually met with derision. I think there's a great wealth to be explored in the basic idea of Recettear. Very few games delve into the mechanics of shopkeeping as a main source of gameplay or even a large piece of gameplay at all. It's like an almost untapped genre to its own outside of Sim games like "x Tycoon" sorts. So yes, I would say there is most definitely a market for it.

Personally, what I'd like to see is some genre shifts. I'm sick of so many genres just trying the same old things. Having tried MMORPGs I can't help but they've shifted far, far away from the concept of being a role playing game and have become stale. They were truly much more innovative in the early days where you had all sorts of MUDs and MUSHes and MUCKs branch out. And I've heard that Ultima Online, had completely dynamic player housing and players could burn each other's houses or lose on in a town siege or something like that. And had much more emergent gameplay like one would see in something like Dwarf Fortress or something like that. While MMORPGs, sadly, most strongly of the Korean variety, seem to treat everything that doesn't contribute to the typical "Graphical Multi-User Dungeon" formula as non-essential.

I hear some people rally against roleplayers. In game marriage. Player housing. The ability to even walk. Beefy character customization engines. A well written lore and questline. Emotes. And anything that doesn't facilitate dungeon crawling. Which is sad, because dungeon crawlers and role playing games aren't the same thing. I feel like it is multiple things that are to blame for this fact. The standardization of a World of Warcraft model, the tendency to follow tradition, and the cost of building expansive MMORPG worlds with demanding graphics that leaves for little money room for gameplay experimentation and innovation.

And onto the point, when I play games like Recettear, I realize how all genres can learn from each other and be so much more. In the case of Recettear, you essentially see a "class" of sorts, a form of gameplay almost always taken up by the NPCs because it is deemed "too boring" for player characters, or "too realistic" and "not enough fantasy". As if fighting is the only possible form of gameplay in video games, let alone RPGs. In Recettear, you realize we have only touched the tip of a gameplay iceberg in video games where almost all RPGs, Western, Japanese, or online, have not really done much of the gameplay that Recettear has.

And it's sad because here you can see this entire mine of gold that was supposed to be what the RPG was largely about to begin with. I fell in love with the RPG as a kid because I felt like, as someone who grew up with jRPGs(a genre that is like a mixture between the wRPG and the Visual Novel), my feeling of what I liked about RPGs was that they were more to a game than combat, they were a breathing world with a plot. And that combat was tossed aside to place focus on plot development, character development, and character interaction. RPGs were like Visual Novels with deeper and more intricate mechanics. Not a genre whose virtue was combat.

And I hate to repeat such an oftly stated point, but I feel like a lot of genres are stagnating and becoming a bit formulaic right now.

I think that my dream game at this point would be like a mixture of a traditional jRPG and games like Harvest Moon, Rune Factory, Recettear, Minecraft, Dwarf Fortress, Animal Crossing, and so forth. Perhaps throw Atelier games and Cooking Mama in there for good measure.... minus the whole sexist concept of throwing a "mama" in a bunch of stereotypical domestic roles for a bunch of games. And if I was designing an MMORPG, I think I would focus on making it a graphical MUSH rather than a MUD. Not that there wouldn't be tons of dungeon crawling, but I think I would emphasize immersing characters in a world that felt real and their characters actual citizens with a backstory. I think these worlds would be a lot more fun, if you could actually affect the overall plot by playing a unique role in the world like a political figure or a shopkeeper. Or a builder, like in Minecraft. Or a cook, or an alchemist, or any of the things that NPCs do. I have never been able to get past the fact that you don't have any sense of canonical friends or family in the genre.

One of the best parts of Fortune Summoners, a quality experience I've never gotten in an MMORPG before, is the strong sense of friendship and family that exist for my character. In Fortune Summoners, you're not fighting to have the best gear among a group of people saying "o hai we need tank lolz". You're fighting to defend yourself, to grow as a human being, for friends, and for family. I have never experienced that in an MMORPG and it is frustratingly boring and monotonous.

People say this wouldn't work because people only like dungeon crawling and don't like these genres. But people very clearly do want to be the town merchant and so forth, as Recettear has shown. I want more games like Recettear. And I kind of want games like Recettear and even Minecraft to be more influential. The problem is, that usually means cheap clones, like is the case with Minecraft.

I think that's also a part of why I consider Tales and Shin Megami Tensei the true spearheads of the jRPG right now. They are both doing some things very very right. With Persona, they really have embraced the whole Visual Novel and Social Sim mechanic thing and have only benefited from it. Think about how much time in Persona 4 you actually spend fighting. Persona 4 is in many ways basically like your typical school life Visual Novel with a bit extra fantasy thrown in than the usual. Only deepened by jRPG mechanics. It works terrifically and becomes one of the best jRPGs to have ever come out in recent year. Carefully planning your daily schedule, who to talk to, when to study, what to eat, when to actually go to a dungeon, very very useful.

Extra Credits has a good episode about this right here. Which I think shows a lot of what video games can become if we think outside the box and try to be more like Recettear. It's certainly more of what I want to see out of all sorts of video games genres. But then again I'm a huge fan of those "dating sim" and "social sim" type games a lot of people mock as otaku pandering and embarrassing. And am a hardcore roleplayer who would rather play a graphical MUSH than a graphical MUD.

I don't know, something to think about and very related to Recettear. Sorry for making another wall of text. But at least it is on topic. The mention of Recettear and comparisons to other non-combat oriented games like Harvest Moon gave me a lot to say about the state of gaming, non-combat gaming, and how Recettear relates to it.

66
One could argue that there's a general lack of unattractive females and unattractive males in media...
Oh, you got me.

Or were you directing that at me? I hope I didn't come off as shallow or something.

The problem with "attractive" or "ugly" or "beautiful" or so forth, is that no true beauty or ugly exists. For instance many people would call fat people unattractive, but fat people aren't unattractive because plenty of people do find fat people attractive. In fact it is growing into a cultlike pretty significant minority in the United States. Pro-fat has almost become a subculture in the United States. One of the worst possible things for society would be for only one thing to be considered beautiful. There's also different kinds of attractiveness. We humans on average find dogs cuter than cockroaches but it typically isn't a sexual thing. And the only thing the typical man finds attractive about Duke Nukem is "gosh, if I was him I could sure kick some ass and be empowered."

I have a whole slew of opinions on this subject I have a difficult time articulating and I just deleted a wall of text I had ready about this subject because of it. I'll prefer to keep my cards in my hand for now.

What I will say is that whether "beauty" exists or not and whether it's a great idea or not to oppose beauty. I would like a greater variety of body types in the media. And just a greater variety of human physical appearance in general. Heck, even just stories about humans gets boring over time and its fun to have mechanical looking characters(R2D2, ect.), anthropomorphic characters, more commonly called "furries", full on animal characters with sapience, and so on and so forth. Though I have to admit there are certain things I would... personally enjoy seeing more of. Perhaps I am shallow. Well, that's a discussion for another time. I don't want to make a big wall of text right now just to make myself not look shallow and objectifying.
as long as they're not the main protagonist then I don't mind, but I will pass any game with ugly male/female lead >.>
Well, that makes me feel better about myself. Somehow.

67
To draw a parallel, some folks argue that, because American comics are filled with men with ridiculously idealised physiques parading about in tight spandex, American comics are obviously constantly pandering to female readers. Clearly, these people are full of it, but they're right about one thing: male characters in American comics are indeed sexualised. It's just that they're sexualised as a component of a male-targeted power fantasy; any actual appeal for female readers is a secondary concern at best.
I wouldn't call the male characters in these comics sexualized. And the male power fantasy is the goal, and there's no real sexualization involved.

There certainly are breasts used in female power fantasy. But it is far, far more rare just about never entails any kind of jiggle physics. Mostly breasts used in such a thing are common in things like magical girl shows where becoming a magical girl is a symbolism for puberty and these characters symbolize girls wanting to grow into strong adults. Thus transformed magical girls are often idealizes women little girls are supposed to look up to. And in a society with an unfortunate stress to grow breasts, as well as seeing most adult women they look up to with breasts, breasts are given to these idealized women and sometimes even to teenage girls upon transformation. However, breasts aren't really drawn attention to so much as what society and these little girls would perceive as the strong adult woman they want to grow up to be.

It isn't so much the fact the character Lionela has large breasts so much as the fact during multiple actions they bounce unnecessarily. In reality this would normally hurt and women often wear special bras like sports bras to prevent this sort of pain. While a little girl might not be fully aware, anyone who is old enough to and has grown breasts would attest that looking at that, all they see is pain, not fantasy. Well, unless they're a masochist.

Of course, just because it has such fanservice doesn't mean that it can't target both, as well. The Nanoha franchise is well known to have multiple references to breasts. However, in this case I believe that the intended demographic of the Atelier games at least slightly leans to male otaku. I see the Atelier franchise as at least having fairly moderate amounts of appeal to female gamers, though. Slightly less than Recettear, but still there.

Not that there aren't all kinds of female gamers and extreme lesbian otaku who love fanservice, I know some in real life personally. But I think that the Atelier franchise is a somewhat mixed bag in terms of demographic, more learning toward aiming for the male otaku than females of any kind.

(And that's not even looking at the male half of the equation. Some of the guys you can recruit are straight-up yaoi stereotypes - based on what I've seen, they actually make some straight dudes uncomfortable.  ;D )
It's a mixed bag, for certain. Though it's common for a lot of anime, manga, and particularly doujinshi games to aim heavily for both otaku and fujoshi tastes. Shounen and jRPGs have been doing it for a long time. Probably in fact Legend of the Galactic Heroes features many prominent bishounen for that reason, despite being a serious space opera primarily targeted at men. I don't know what you could classify Lohengramm, if not a bishounen. Also, for all those men whining about "androgyny" in jRPGs, they'd lose a significant portion of the female audience if they ditched the pretty boy main characters for a "manly man man" in a heartbeat.

Those saying that creators should ditch these characters and that they don't relate to them. Well, largely, their demographic is Western men who have grown used to hardboiled action hero protagonists. And catering to their complaints would be basically giving a middle finger to a huge subset demographic of women who play video games, particularly in Japan where that subset it largely called fujoshi. I get the feeling certain folks would be fairly unhappy if I was given some kind of power in the gaming industry. I'd take that whole female fanservice thing and turn it up a notch or five.

68
I had to miss it on purpose. It has been a fairly busy Christmas and I bought a lot of expensive gifts.

I only keep buying Carpe Fulgur games just to support Carpe Fulgur and the developers, though. I've already owned all of the games for a darn long time. Doing so is kind of my way of saying "make these types of games!". Doing so at full price may be more logical considering most of my motivation is just to support the doujin industry. But I also like the feeling that I'm getting more games for my money and can just spread around the love to anyone I want to send the game to affordably. And it makes it really hard to say no when a sale comes around.

It's kind of a "vote with your money" sort of thing. And really easy to do in bite sized pieces when the holidays come around.

It's part of why I look forward to when new sales figures come around. I want to be a part of a group of people that will make games like Recettear legendary. I really want to see the game at least hit 500,000 copies someday. I also long deeply for a Fortune Summoners sequel. I was kind of in love with Fortune Summoners ever since playing the demo a long while back right after it was first released. I played a lot of new Doujin games around that comiket. But Fortune Summoners particularly stood out to me as this cute little gem. I don't even know why I like Fortune Summoners so much, but I do. I think it encapsulates the cute little games I enjoy and want out of the doujin industry.

Oh well, next sale. There will always be another.

69
General Discussion / Re: So... do we have any idea what project #4 is?
« on: December 30, 2012, 09:45:58 PM »
Quote
Berry said they're planning to announce most of their 2013 lineup in mid-January, and it includes "a pretty big announcement" for a game that isn't even out in Japan yet.
iwanttobelieve.jpg
I'm having some ridiculous fantasies right now.

70
While undeniably moe is hugely influenced by the "shoujo" culture. I definitely think the Atelier games are more aimed at males than females.

It's very clear when you so much have, for instance, companions with bouncing breasts and such. While it is arguable that Rorona has a personality befitting many "shoujo" series like Kobato. Lionela is very clearly a fanservice character. Atelier isn't horrible at appealing to a female audience. However, it is by no means perfect.

Wait, how did we get onto such a subject.

71
I've never played this series before. Opinions?
It's a classic and one of the first games to truly wow people with 3D graphics.

I highly recommend it. It's one of the best games SEGA ever made.

The game I guess could be kind of seen as a fantasy race-puzzle game. It's called a "platformer", but considering that you're always flying, it isn't much of a platformer at all.

72
General Discussion / Re: So... do we have any idea what project #4 is?
« on: December 20, 2012, 06:26:29 AM »
So... I wonder if this is project 4... http://www.youtube.com/watch?feature=player_embedded&v=Qf5ebHCPxCE
Highly unlikely.

But I sure want to buy and play it.

73
I'm surprised no one has mentioned this yet. But NiGHTs into Dreams... is finally on Steam.

74
Aw, I'm surprised someone actually liked that crazy exposition of mine. It was a little.. embarrassing. Toward the end I started feeling a little like a nucase. Well, I removed it to not be rude and to not mess with people's ability to read the thread.

I'll post it again in smaller font. It'll be harder to read, but anyone who does can copy and paste it.

" I liked computers because to me it seemed like a personality console fun land. Like Mario Paint if I was actually capable of making games and things on it. I love the idea of computers even though I couldn't really afford them. I remember nights pretending my SNES was a computer because I couldn't afford them.

But that being said, a computer was no replacement for an SNES. And I always absolutely loathed the video games that came out for the PC. In fact the first time I was ever really enticed by a PC game was when Sonic CD came out for the PC. It wasn't until discovering the world of doujinshi that I saw the PC gaming world as anything other than a system that got the worst gaming software and the leftover crap that wasn't good enough for consoles. To this day I am mostly a PC gamer for the same reason I was back in the 90s, I liked the concept of PC gaming and might as well latch on to anything it got that actually mattered to me, which never happened so I never did it. I always loved the concept of a PC but absolutely loathed the gaming selection. I can't possibly express the irritation I felt as a child of loving the concept of the PC but never having an excuse to get a gaming PC because I hated PC games.

I grew up on the Atari 2600. I remember my favourite game being Breakout because it was so colourful and I was obsessed with getting the ball stuck up top. I played a little Donkey Kong, too. But it was somehow very frustrating to me. And Pac-Man just didn't have the arcade glory and didn't leave a lot of fun for me. I played Breakout and Circus, I don't know why.

But I was pretty young. And not long after that I was introduced to the Nintendo NES. And I was blown away by it. I got one for about my 6th birthday or so. And I played the mario games religiously. It was the first time I was ever taken on a real quest in video games and I was addicted to it. I didn't have a lot of games because my parents weren't very wealthy and if they spent money, it wasn't on video games. They thought of and still do think of video games as stupid toys vastly inferior to movies. And I think it kind of alarmed them that I wasn't growing out of video games. But what little I did have for the NES, I played a lot of. Particularly games like Super Mario Bros., Super Mario Bros. 2, Kirby's Adventure which I never got to own, but would obsessive play at friends, and a few other random games like Air Fortress.

I had a cousin with a family a lot richer than me so he always got games I didn't which really drove a covetous obsession with video games in me. He got a Super Nintendo and was obsessive with The Legend of Zelda: A Link to the Past. I had to get one and about a year later I got one for Christmas. That was a system that changed my entire life. It affected my dreams and hobbies and such for later to come. I was about 9 years old and this was, quite possibly, the biggest childhood event I ever had. I played so many hours of so many great games and I had never been so immersed in fictional worlds before. I played dozens upon dozens of games and I could never get enough.

Me and my cousin would go outside and pretend things related to the Legend of Zelda and I was just obsessed. I even got into anime thanks to the Super Nintendo. I am not sure that I would be the big anime fan I am today were it not for jRPGs on the Super Nintendo. Things like Toonami, Totoro, and other anime that came on TV certainly helped. But jRPGs were my first major taste of anime.

I can hardly remember how exactly I was introduced to jRPGs. I was introduced to all of my favourite genres in gaming, platformers, jRPGs, fighting games, and so forth, in a blur. I can only somewhat remember that my cousin was really into RPGs, and introduced me to games like Chrono Trigger, Final Fantasy IV, and Earthbound. I remember he was always renting games from Blockbuster and one day brought home Chrono Trigger. I only got to see him play it for an hour or so. But I was mesmerized and in love the moment I saw it. I had to own it and struggled for several years to get a copy. I also remember a lot of times with Earthbound and being mesmerized by the big box and guide laying around the house.

I can't even begin to describe how big of an impact the Super Nintendo and games like Super Mario World, Yoshi's Island, Mega Man X, Chrono Trigger, Final Fantasy IV, Earthbound, Donkey Kong Country 2, Disney's Magical Quest, and this huge library of games had on my psyche. I think at one particular point I was so obsessed with Chrono Trigger that I was really excited to play Dungeons and Dragons with my cousin. Because I wanted to live in an RPG world like Chrono Trigger rather than the real world. I remember all of the times my mother would have me come in Hobby Lobby with her and I would look for things that would remind me of Chrono Trigger like clocks and rainbow wrapping paper.

I really wanted to live in such a world and I wanted to make my life a video game. It also kind of made me want to become a programmer for the longest time. And I searched for music and pictures and eventually emulation for games like Chrono Trigger for the longest time. I wanted to my my computer feel like Chrono Trigger and everything I loved in video games as well. Alas, I couldn't really buy too many video games I truly loved for the PC. I always had to force my way around to do the things I loved. .... you can tell I'm bitter about this.

It was also a big enough impact that I bought a PlayStation over a Nintendo 64. Mario games weren't enough for me anymore. And I actually bought my PlayStation for jRPGs. Same with the PlayStation 2. These video games and video game genres have burrowed so deep into my heart I can't really explain it without sounding clinically insane. Needless to say, I wouldn't have discovered and become who I am without them. I can't even possibly imagine myself without having been a console gamer. I likely wouldn't even resemble who I am today without that history. I don't think I would be here at all.

Anymore, I don't exactly know what to think. I'm tending to be on the same path as I was then. With the lines between console and PC further blurring and PCs being more affordable than ever, and finally starting to get some jRPGs, and being able to emulate just about everything, I feel like I'm starting to have an excuse to abandon the console world. My PC can maybe finally start being the Super Nintendo of my dreams I always wanted it to be.

It feels weird and alienating being in the gaming world of today, though. The type of games I like are considered by many these embarrassing old relics. As many people who like jRPGs are now people who hate them. A genre I avoided in the 16-Bit era, first person shooters, are the dominant force in the gaming industry. Fighting games are falling into obscurity. Platformers are becoming less prominent and less common outside of Nintendo. The thing that introduced me to anime and literally symbolized my anime fandom itself, is being treated as something of an embarrassment to Japanese games.

But I haven't changed at all, and I don't want to change. The entire reason I still love and play video games, is me continue on the legacy of the hobby that was that 9-14 year old kid who always wanted more Super Mario Bros. 3, Chrono Trigger, Final Fantasy IV, Mega Man X, and Secret of Mana in their life. I don't think I'd be a hardcore gamer today without those things proving to mean more to me than most other things.

Wow, I must sound really crazy and obsessed. I also just went on a whole spiel about my childhood. A creepy one, at that. I guess hearing all that sent flashes back to me of my childhood that I wanted to get out into words. If a soul really existed, or an inner spiritual world inside the mind, that world would have been formed in my childhood. And inside it would be images of the Star Road, Moonside, the Rainbow Shell and the Rainbow katana, the Mana Tree, the X-Buster, the Master Sword, Samurai Cats who eat Pizza, a gigantic fat fuzzy creature who makes trees grow, and the Moon Scepter.

Gosh I'm creepy. I'm going to shut up now.
"

I hope I don't regret this.

75
Sorry.

I have now deleted it.

(P.S.: It basically amounted to the fact the SNES was a huge part of my life. The PC is a great tool for personalization and imagination, but the library of games... no, just no.)

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