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Messages - neonie

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1
General Discussion / Re: So... do we have any idea what project #4 is?
« on: February 13, 2013, 10:27:11 PM »
The reason we haven't gotten a Project 4 announcement yet is that it's going to be on next gen consoles and those haven't been announced yet.

Also it's Mugen Souls Z.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 28, 2012, 01:30:18 AM »
There really needs to be a more open free range version of T.V. Tropes.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 28, 2012, 01:14:21 AM »
I'll bet Fast Eddie is actually very slow.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 27, 2012, 11:07:59 PM »
I understand the desire to not have those sorts of conversation but at the same time it's really hard to try and take someone seriously intellectually when their using phrases like "The l word" as if the thing they are trying to talk about is forbidden by their parents or is the word "Voldemort" makes it incredibly hard for me to take what the rest of your saying seriously. We aren't children on this board (at least I don't think we are) and most of the regulars here seem like perfectly capable and logical adults. (Or at least really articulate 3 year olds :P)

As for rape in porn and all that stuff, I've really got no opinion on it. Porn will be porn and ultimately no matter what anyone's fetish is I would rather there be porn of it then someone going out and actually doing heinous things. I actually find live-action porn kind of creepy due the circumstances surrounding it (real people have circumstances, I would rather not think about real peoples circumstances.) 2D stuff on the other hand has no circumstances. Somebody drew a thing and now it exists and that is literally it.


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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 27, 2012, 09:56:10 PM »
 I will, for one, say Japanese Media > Western Media.

They both have wonderfully terrible social cultures in their own special brown-snow-flake way.

Also I'm really curious why people on this forum dance around the word "loli" like it's some sort of curse word.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 27, 2012, 08:31:18 PM »
Aren't the 'unstoppable engine of destruction's generally the overly energetic types?

Nah - the uncomplicated genki types tend to have their destructive potential played for laughs. The legitimately scary female protagonists generally get the rape-and-daddy-issues backstory. Heck, they even retroactively gave one to Samus Aran and Lara Croft in their respective latest outings - it's spreading!

It may be true in games but it doesn't seem to be so in anime. I could name quite a few female protags with no rape or daddy issues to speak of that are powerful and strong women in their own right. (Also a thing that is a game(s) that has many MANY powerful females: Touhou).

If it helps, I do remember where I first saw you (or at least your username): TVTropes, which I left when Fast Eddie pretty much told me that it was a private site, and if I didn't like the way it was run (at that time, with him removing anime pictures entirely because they were from anime), I was welcome to leave and find another site. So I left.

I imagine this also probably happened around the time they decided to purge anything with female protagonists under the age of 18 with the false-pretext of being, and I quote: "Pedo-Shit"

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 24, 2012, 07:53:04 PM »
Would it be possible for you to tell us roughly how close you are to an announcement regarding Project 4, say, on a scale of 0 to 100?  Using whatever metric you want (obviously you don't have to tell us what that metric is).

On a scale of Minnow to Killer Whale, it's at Hammerhead.*

*I do not work for Cape Fulgur or have any actual information regarding this matter.

8
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 24, 2012, 01:50:16 PM »
P5 is, barring weirdness, going to be Territoire, yes. We haven't announced it or signed it formally yet, but between you, me and the forum server, it's going to happen. EGS has flat-out told us they want us, and nobody else, to work on it.

I am glad for this statement if for no other reason that it now ends all speculation that T-torie is Project 4.

Also, I wish when you guys released whatever Project 4's name is, you localized it's name to "Project 4."

Then you could be all like "See, we were dropping you guys a huge hint the whole time!"

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 24, 2012, 12:55:52 AM »
Digital Distribution in Japan

While Japanese gamers like small screens and such, digital distribution hasn't done well because the large geek market in Japan is the otaku market. The otaku market like collecting things such as figures, mangas, ect. and not only like full manuals with their games but also lots of feelies as well.

I dislike digital distribution for big games for this very same reason, in that I like to have a physical copy of something. All digital distribution is you not even buying the game but buying a license. Japanese consumers get screwed over enough and buying a license in a place with almost zero consumer protection is incredibly stupid.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 08:59:13 PM »
I also like to keep my monitor/T.V. small, since my visions not so great and especially my PC monitor since it makes reading subtitles on anime easier.

I don't very much like handhelds though since I've no where to really go with them and therefore no reason at all to own any handhelds.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 07:25:08 PM »
A technical hint then: the game apparently runs tons better if your TV/PS3 are set to 720p over 1080.    Loading times can still get occasionally awful but it fixes a lot of the framerate problems.   You also may need to do some gameplay research as it explains a few systems really poorly from what I've read.

My guess is that 1080p TVs aren't a big thing in Japan due to the smaller living spaces on average.

Alright. I think that's what my  PS3 is set to anyway (it's a small widescreet T.V. so only really does 720).

As for gameplay mechanics, I'm a regular on NISA's forums so if I'm having trouble I know some guys I can ask ;)

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 06:18:26 PM »
As I said, if there was any outcry it'd just mean some stores wouldn't be selling it over the counter.   NISA would still be selling through their online store most likely.

Also, honestly don't bother with Mugen Souls.    The game's technical issues make it an awful game to play unless you have a high tolerance for constantly dipping framerates and very long loading times.

And yes, Mugen Souls is definitely an attempt by Compile Heart to grab some of Disgaea's audience through its art style, sense of humour (though it pushes the envelope a lot more) and grindy gameplay.

I don't really mind retail stores not selling it (I get everything online anyway.) I can sort of see your point but I'm also not entirely sure how much that would affect NISA's sales.

I wanna try the game for my self. If it's bad then it's my loss. I really hate game reviews (or reviews of any kind) and would rather spend my own money/time to see if somethings right for me then go off of someone else's word. (In any case, I want the Nedoroids that came with that edition because whether the games good or not the characters are adorable and I know Good Smiles figure quality is good. So if the games bad, I'll just call it a loss as a side item. If the games good, then I got bonus figures.)

13
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 05:51:43 PM »
My point was that laws vary.   NISA does deal in Canada as well and it takes one crybaby going to the media to make things worse in all of North America "for the children."   The more attention drawn to it, the bigger the controversy which means less businesses willing to deal with NISA.  I've noticed that, for some reason, the stores around here that usually stock NISA titles (and Aksys for that matter) are not carrying Mugen Souls.    Not that I was too interested in the game due to its technical faults.

Personally I've never seen the news, soccer moms, CNN, Fox, ect. make any cries over Japanese games at all (Aside from that one very stupid incident where CNN reported on Rapelay a year after it had been taken off shelves).  But nothing that's been released in the U.S. as far as I can tell. So the idea of some companies putting out these sorts of games being wary of that both interests and confuses me. You'd think if they were going to they would have made a bigger (or any really) deal over Neptunia. But mostly Fox and theirs are interested in scaremongering big budget triple A games like GTA and Mass Effect (Oh no, blue boobies! Lol.)

As for varying laws, in the states, similar content seems to have been fine. If it's not fine in Canada then since there would (theoretically, in the case of my solution) already be a game being made for the EU, couldn't they just get that version?

As for what it means for NISA's business, NISA deals with a very specific group of niche (most of the time, not in the case of Diagaea). No amount of soccer moms being scared of them is going to change their audience. There were even arguments they were trying to sell Mugen Souls to the people who like Disgaea (which I'm sure even you can identify why that is a very a bad idea).

Ultimately I am glad Mugen Souls came to the U.S.

I trust Nisa to handle stuff like this better in the future.

I actually haven't had the chance to buy it yet (no money, but that will be changing very soon).

I think the whole situation was sloppily handled, mistakes were made, and lessons were (hopefully) learned.

I don't actually think that mini-"game" is a big enough deal to personally not buy the game over, however I feel it is a very slippery slope I would not like to see NISA go down any further.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 05:28:50 PM »
I am actually surprised that Gelbooru still exists as I figured the American internet censorship police would've gone after it.   It takes surprisingly little to get a site pulled in America (just use "copyright violation" if nothing else works.)

That's why I'm telling you that argument is bogus. Sankanku also has that same content on it as well as several other booru sites. (Danbooru actually still hosts it though it's locked behind a $20 pay wall as well).

There is no actual problem with that stuff, nor should there ever be, nor should the government ever ever ever have control over artistic expression. 2D characters are not living beings, do not have rights, and hurt literally no one.*

Nppon Ichi is a publicly traded company.... in Japan. If they have a U.S. stock I have not been able to find it. Please point me to their Nasdaq listing.

Also I completely disagree that AW2 is a bad example. The content in that is actually more promiscuous then the Mugen Souls content, considering the character design in the Mugen souls content is much less realistic to the point of having characters which don't even look human and the fact that steam obscures most of the content in the mini-game, where as there was nothing obscuring the content in Agarest War, as well as multiple lotions and things that gave the characters certain other looks (of what might be on them). The stuff in Mugen Souls is infinitely tamer compared to that. (However this issue a bit in arguable, since the way you see it and the way I see it would be entirely subjective, so any debate regarding it likely won't get us anywhere).

British Columbia is also Canada, not the U.S. And has nothing to do with U.S. law.

*My stance on that. Not necessarily an argument.

15
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 23, 2012, 02:41:54 PM »
I don't support games companies removing content for westernization. I never will, and that will never change.

I actually agree with you.   I just come to a different conclusion in that NISA shouldn't have localized Mugen Souls at all due to that content.   They were better off not releasing the game at all if it was going to cause such a backlash.   However, they may have been hamstrung by a contract with Compile Heart guaranteeing the next x amount of games be localized.

You may be right in that NISA shouldn't have been the one to localize it, however it's not really the contents fault.

Really it's not NISA, Mugen Souls, or even the U.S.'s fault that content was removed, especially seeing as how if those arguments of CP actually stood up, Aksys's wouldn't have been able to release Agarest War 2 just months before and sites like Sankanku Complex and Gelbooru would have surly been shut down by now after running for years without issue. The only case of 2D being consider CP was a single case of a wrongly accused man (The case of Christopher Handley) ordering some stuff from Jlist, it is not typical U.S. law which (rightly) considers it artistic expression. The man was not able to hire a very good lawyer and because U.S. courts are what they are, you are guilty until proven innocent because money. (no 2D souls were hurt in the making of this content).

The problem primarily lies with the EU, who have different (See: Stupid) laws regarding this stuff, which Akysys's was able to deal with by working with another company in the EU to comply with those standards and release a different edition of the game there and in the U.S. with the altered, removed and overall worse content for their EU customers.

But therein lies the problem. NISA's capital is to prohibitive to have done with Aksys's did, so they made the changes for the U.S. and EU versions as a single "western" version in order to comply with the EU's backwards laws which help no one.

So basically Akysys's could have released this game just fine, NISA was not able to. Maybe in the future NISA will be able to and find some other way to handle these situations, since I doubt they wanted to have to remove the content in the first place and it could become a potential problem in the future with the Neptunia games which seem to do well for them if CH decided to put like-content in those.

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