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Messages - David J Prokopetz

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16
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 28, 2012, 05:07:14 AM »
Come to think of it, I know the forum you posted in... speculated alot about who was axe-crazy and who wasn't, but did Agarest War actually have any female characters who according to your criteria ought to have "daddy issues"?

Were they even really crazy anyway?

I don't think any of the ladies of Agarest 2 really qualify as strong characters to begin with. A couple of them start out as caricatures thereof, but there's not a lot of depth there.

(Off the top of my head, of the first generation, Aina and Victoria are basically defined by their crippling lack of self-esteem, Felenne's entire backstory is twisted into a pretzel to furnish her with a motivation for having sex with the protagonist even though she hates his guts, Fiona is the token siscon bait, and Eva's "strength" manifests primarily in terms of deliberately making little girls cry. The non-recruitable female cast aren't much better; Chloe is a quivering bundle of self-loathing, Priscilla is servile to a fault, Shaldie Runo basically doesn't have a personality, and Ingrit gets off on being sexually harassed at work.)

17
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 28, 2012, 04:41:55 AM »
It may be true in games but it doesn't seem to be so in anime.

Though I would dispute the latter, I should think that when I'm posting in a thread about video games, providing examples from video games, it should be tolerably obvious that I am indeed talking about video games. ;)

It is by no means feminist to depict strong women as needing to be rape victims. Certainly rape is a social problem that needs to be addressed, but limiting every strong woman to a archetype of rape victim is offensive.

It doesn't really spring from a desire to address rape as a social problem at all. Rather the opposite, in fact - there are a couple of particular entrenched aspects of mainstream media culture that contribute to the rape-and-daddy-issues thing, both of them explicitly counter-feminist:

1. The perception that "proper" women aren't supposed to be strong or assertive still has a lot of currency, especially among the old-boys' club that is mainstream video game publishing culture. Thus, if a female character is proactive, she must have something wrong with her; she's gotta be emotionally damaged in some fashion, or else she wouldn't act like that. From a characterisation perspective, making her a rape survivor is an easy, low-commitment solution - it can readily be slotted into just about any broader backstory without significant disruption.

2. In action-oriented popular media (of which video games are typically a subset), the default protagonist presumed to be male. If I described a video game to you without specifying the gender of the protagonist, you'd probably assume it was a dude as a matter of course - and you'd generally be right. This extends to the point that female characters are basically obliged to justify their being female; when a lot of publishers look at a female protagonist, the first question they're going to ask is: "Why isn't she a man? Can you make her a man?" There needs to be a specific reason for her to be female - you can't have a female protagonist "just because". The easiest way to furnish such a justification is to give the protagonist a backstory that revolves around "women's issues", whatever that means.

(The latter is, of course, by no means restricted to gender. You tend to see a similar phenomenon involving non-white protagonists in Western games, and particularly involving black protagonists; if a game's protagonist is black, you can be virtually guaranteed that his characterisation and motivations will be About Race in some conspicuous fashion. Without the race angle, there's no justification for him not being white. And I say "him" quite deliberately - when was the last time you saw black female protagonist in a mainstream game?)

18
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 27, 2012, 04:00:49 PM »
To be fair, "daddy issues" tends to cover a pretty large swathe of video game protagonists, ranging from the very mild "I want to be as cool as my father!" to, well, Persona 2.

Apologies for the lack of clarity - by "daddy issues", I was referring to the Elektra complex stuff I mentioned upthread.

Estelle arguably has a bit of "following her father's footsteps" in her motivations, but this tends to be drowned out much more (especially late-game) with what I can't help but summarize as "brother complex".

Heh... true. Though Trails does handle it a bit more plausibly than most - as I recall, the critical period for the Westermarck effect ends at age eight or so, and the game is very careful to establish that they didn't start living together until they were both somewhat older than that.

19
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 27, 2012, 04:52:03 AM »
Aren't the 'unstoppable engine of destruction's generally the overly energetic types?

Nah - the uncomplicated genki types tend to have their destructive potential played for laughs. The legitimately scary female protagonists generally get the rape-and-daddy-issues backstory. Heck, they even retroactively gave one to Samus Aran and Lara Croft in their respective latest outings - it's spreading!

20
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 26, 2012, 09:06:32 PM »
I played TiTS on the PSP for a couple hours and dropped it, what makes it so good?

Fantastic production values, mostly. The voice work, music, and animations are all several cuts above what you'd normally see in a portable title. I can understand losing patience with the first installment, though - the series does some pretty weird things structurally. In a nutshell, you know how most JRPGs can be roughly divided into three phases? The fairly linear backstory-and-character-introduction phase, the open-world exploration phase, and the weird post-game chapter? The Trails in the Sky series basically chops those three phases into three separate games and expands them to fifty hours apiece. When you hit the end of Trails in the Sky, you've basically just finished the intro.

(Also, Estelle is one of the rare female protagonists who's just an unstoppable engine of destruction without a backstory that boils down to "repressed Elektra complex" and/or "tormented rape survivor". She's mostly just a slightly derpy teenage girl, which is all kinds of refreshing.)

21
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 22, 2012, 06:17:39 PM »
Yep news is that CF has given up on the PC platform and have sunk into doing Compile Heart's new game. NSFW btw.

http://www.youtube.com/watch?&v=31SF5DDMu8o

Aw... I was hoping for the one where you tear middle-school girls' clothes off and wrap them up in police tape.

(Quick: knowing what you know of Compile Heart's publishing history, tell me without looking whether I just made that one up. ;) )

22
General Discussion / Re: So... do we have any idea what project #4 is?
« on: November 06, 2012, 01:02:51 PM »
Not having any mental image to go on and given how awkward a cosplay that would be my mind immediately went to Man-Faye. Now if you would excuse me I need to throw up...

I actually ran into Man-Faye at AX a few years back.

Well, to be precise, I ran into Man-Faye as he was being kicked out of AX a few years back.

Dude's really something to see, up close.

23
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 28, 2012, 10:38:08 AM »
[...] then turn around and bash people for liking "child porn", despite there being no porn.

For my part, I'm not accusing anyone of being into child pornography. I'm merely pointing out that some of the excised minigame cutscenes in Mugen Souls do indeed satisfy the legal definition of child pornography in some North American jurisdictions. This is not a value judgment; it is simply a fact. Whether it's "right" for the law to define things in this fashion - for whatever value of "right" we're employing in this context - is a separate question, and one not strictly germane to the matter of whether removing those scenes was pragmatically necessary.

24
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 28, 2012, 07:50:05 AM »
You aren't getting bathing mini-game action because media moms don't like this.

It would be more accurate to state that we aren't getting the bathing minigame because some of the scenes technically qualify as child pornography in some North American jurisdictions.

(And let's not have another argument about whether it's reasonable for purely illustrated material to be classified as kiddie porn; a. it's beyond the scope of this thread, and b. it would almost certainly annoy the forum administrators to no end. Y'all may not like it, but this is the legal reality - and in light of that, cutting the material in question was indisputably the correct move. A few extra sales isn't worth even a slight risk of going down on kiddie porn charges.)

25
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 27, 2012, 05:10:54 AM »
After all, I consider Aurora 4x to be an excellent game, and it is _basically_ spreadsheets in space.  I use graphing programs that eke out the last 1% performance of my sensors and adjust (thanks to another spreadsheet) my missile component allocation down to the 4th demical place (for another 1% boost) because I can.

Yeah - now imagine going through all all that, except you don't even get the 1% payoff, because the complicated front-end doesn't actually do anything - it's just there to obfuscate the fact that the underlying systems have all the depth of a kiddie pool.

26
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 26, 2012, 04:43:29 AM »
I have seen worse on visual novels. 

Show me the visual novel whose basic game mechanics involve tabulating spreadsheets.

27
It's amazing how people will complain about games so much on Steam. I'd prefer not to comment on the trolls. But my goodness I had no idea Steam was so loaded with trolls. You don't see me flaming any game that looks "too gritty" or "not another generic first person shooter" or anything like that.

What you've gotta bear in mind is that a lot of dudes are sufficiently accustomed to just being able to automatically assume that they're the target audience for any given game that the mere existence of non-male-targeted games actually offends them. It's not really anything about the game, not in particular; it's just: "A game for which I'm not the target audience? I'm frightened and confused. KILL IT WITH FIRE!"

28
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 25, 2012, 02:57:34 PM »
I dunno, I've always wanted to play Agarest War and Hyperdimension Neptunia... And I'm sure CarpeFulgur would do a great job at making me laugh my lungs out with a comedy-oriented game like Neptunia :D

May we presume by this that you are not familiar with Compile Heart, nor the quality of their... "work"?

You have no idea how fortunate you are. :P

(If you're really morbidly curious, here's me doing an LP of Agarest War 2. Bear in mind that this is one of their better titles.)

29
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 24, 2012, 08:42:45 AM »
In my nightmares, the big reveal turns out to be that Carpe Fulgur has partnered with Compile Heart.

30
General Discussion / Re: So... do we have any idea what project #4 is?
« on: October 06, 2012, 07:36:05 AM »
Well, it's been two full weeks since TGS. May we presume that a table-flipping is in the offing?

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