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Messages - maverick375

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1
General Discussion / Re: So... do we have any idea what project #4 is?
« on: February 20, 2013, 08:35:44 PM »
Yawn.....

Well... Whatever the heck gets released, it can't possibly be as late as Duke Nukem Forever.
I'll continue to wait patiently.

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Recettear: An Item Shop's Tale / Re: Paying my respects
« on: August 22, 2011, 07:50:55 PM »
That's pretty cool, though I might consider using some of the actual images just because my own artistic sense is lacking.

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Chantelise: A Tale of Two Sisters / Re: This is an outrage!
« on: July 26, 2011, 04:51:38 PM »
Recettear was largely a better and more exciting game, so imagine the wait many of us endured for that. Play the demo some more (Recettear had a lot more game time involved in the demo), and sit tight until the wait is over. Patience, grasshoppa... All good things come to those who wait.

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Chantelise: A Tale of Two Sisters / Re: Screen tearing
« on: July 26, 2011, 04:47:56 PM »
Quote
How would one increase the refresh rate? I know my monitor can only do 60, at least that's what I think.

I'm using XP, so my screens won't be exact to later versions, but should be similar:
-Right click on the desktop and click properties.
-Click on the settings tab, or try them all until you see one that looks like it controls your resolution.
-Click on Advanced, or a button that brings up a tab-screen with monitor, adapter, general, etc on it.
-ON the monitor tab, you should find the video card's refresh-rate setting and can adjust it. It may do something funky if you are using the default "plug-n-play" monitor drivers, but sometimes it'll work. If you have the actual monitor drivers, it should work fine in all rates, with possibly a bit of resizing.
-If your monitor only has one refresh rate, it's too old and needs replaced. :) Every monitor I've seen in the past fifteen years has multiple rates supported.

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Chantelise: A Tale of Two Sisters / Re: Screen tearing
« on: July 26, 2011, 05:05:47 AM »
I have an Nvidia GTS8800 and had the screen tearing. Bumping above 60Hz fixed it.

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Chantelise: A Tale of Two Sisters / Re: A few questions...
« on: July 26, 2011, 05:03:27 AM »
It IS more rewarding figuring it out yourself. I just did so on that very one this morning, having found all the others in the demo first.

It seems the easiest way to find them is to destroy everything, and if that doesn't work, start swinging away at everything that isn't destructible but sticks out a little. If that doesn't work, you have to start looking for anything that sticks out a bit, like the single skeleton in the cave.

I was initially surprised at how tough that Terran Golem was. I ended up taking it on numerous times before beating it, something I wasn't expecting from a first boss battle. This game is going to suck up a lot of my time, I can see.

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Der Dräkblög / Re: Localization: Why We Do What We Do
« on: July 22, 2011, 04:44:03 PM »
Interesting bits!

While I have enough interest in Japanese culture to enjoy learning the smaller bits, nuances, and in-jokes (something ADV did marvelously in some of their anime, in the form of an additional subtitle track), I can't complain about Recettear. The writing was engaging and fluid. There was no start-stop-start motion in the text action as many (big name) translated games have. It was natural and effective. Cutesy and serious, funny and dramatic, often in the same scene. As a gamer, I'd rather like to play a game than study it. Perhaps your system will change someday in that you choose to have "director's notes" or "original story notes" as an add-in, but for the moment, know there's really nothing wrong with your method, and your sales numbers prove that.

8
Recettear: An Item Shop's Tale / Re: Game won't save.
« on: July 14, 2011, 09:50:34 AM »
Quote
Please note that you won't get the "are you sure you want to do this?" window anymore when running executables etc.

I challenge you to find a single person that has a problem with that prompt being MIA.

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Der Dräkblög / Re: Project Three: Fortune Summoners
« on: July 14, 2011, 09:47:53 AM »
I'm still using a Logitech Thunderpad Digital crammed into a joystick port (what are those again?). Has all the buttons of an SNES pad, a little more ergo. Recettear loved it.

10
General Discussion / Re: Chantelise Progress
« on: June 27, 2011, 04:46:59 AM »
I'd like to say that CF's games are the only games I've ever actually been jazzed about buying. Recettear was the first game I've ever pre-ordered (and I'm 30) and much of this was because the Demo was great and the concept new and exciting. Even with Chantelise being a hack and slash, I'm still interested in it and will buy it.

That being said, as a consumer, I do believe you would be well-served to at least put some more effort into your PR. Many of the previous posts have had reasons why and examples that I agree with, and being in the retail sector, I can understand and find validity in those ideas for what they are: minimal effort pushes of a product for the purpose of keeping it fresh in the mind of the consumer. It's like changing the design on a product's box every year or two, or adding a bonus content every now and then. While it may be a gimmick, it sparks interest in the product again. In this case, it would keep interest alive, rather than a decline followed by a jolt back to life.

A few screen-shots here and there, or maybe a short blog on something you found interesting on a section of the script... Little things like that, while maybe not CF-front page quality material, would keep interest, rather than frustration, in your followers, and maybe bring a few more into the fold. Interest like that is doubly important when the product isn't quite as fresh and new as the previous one.

I'm sure that most of us on this thread aren't being critical of your business plan, but rather trying to help streamline something that we really want to see succeed. Think of it as free focus-group testing. That you have a fan-base wanting to help you be successful shows the promise in your company and product, and that's not something easy to earn.

11
General Discussion / Re: Chantelise Progress
« on: June 22, 2011, 06:47:18 PM »
Quote
what's holding things up now are issues unrelated to the game itself.

What flavor of Capri Sun you're serving at the first-sales-payment check party is interesting, but the suspense is killing us!  ;D

12
General Discussion / Re: Chantelise release date!?
« on: May 27, 2011, 03:51:02 PM »
I've read through my own written works numerous times and still occasionally catch a misspelling that spell-check doesn't find ( missing letter on a word that doesn't grammatically screw up the sentence enough for the comp). It happens, but I would never release for sale something that is half a step above Zero Wing.

Regardless... I'm eagerly awaiting the release of Chantelise (even the release date announcement). They've got at least one guaranteed sale.

13
General Discussion / Re: Chantelise release date!?
« on: May 26, 2011, 05:06:15 PM »
I can't understand how a company releasing a game to market would be so lacking in a spell-check. We're not talking "truck" vs "lorry" here. Shield vs shiled and prairie vs whatever was spelled.... I can't comprehend the laziness. you can't catch all of the mistakes, but so many of them means someone didn't care. It was a job, not a product.

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Recettear: An Item Shop's Tale / Re: Worst Crystal Experiences
« on: May 26, 2011, 03:26:57 AM »
It's not just there. The whole set up for the boss battle treasures is a bit stingy. I can't count the number of times I've gone through three sets of floors and received either nothing, or absolute junk, from all of the bosses I crossed.

If I had a say, I'd modify the randomizer for the boss drops to give one of two rare items every time.

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General Discussion / Re: localization: Gunslinger Girl PS2games
« on: January 15, 2011, 02:59:43 AM »
figured it was a long shot. :) 

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