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Topics - Kriby

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Recettear: An Item Shop's Tale / Tips and Tricks Thread!
« on: September 04, 2010, 05:59:04 PM »
Just compiling some helpful goodies I've found browsing around here into a single thread. If you know any good tips or tricks please share as well!

Customers have a price in mind when they look for an item. If you get close to their expected price you'll score a NearPin exp bonus, meaning you get 15 exp instead of the base 10. If you hit it on the dot (not sure how exact you have to be) you will score the JustPin bonus of 30 exp instead of the base 10!

When you're selling stuff, if your customers don't have to haggle you will start building a combo. The combo exp award grows like so:

2->4->8->16->32->64->128 (Max)

This combo bonus is in ADDITION to your base exp amount, or any Pin bonus that applies. This means the most exp you can make in a single transaction as far as I know is 30 + 128, for a whopping 158!

Once you figure out good haggle-less prices you can score a ton of extra exp for your merchant levels. This is how I found out merchant level 10 is max in the (newest) demo!

*If you sell an item far below its value you will -not- get the combo bonus, and break your chain!

It's a good idea to store at least one or two of the cheapest item of every type. That way if someone asks for an item you don't typically like to stock you won't break your combo. Offering a very expensive item to a customer asking for an item might mean you'll run over his budget and won't be able to sell that item for its full value.

When fighting mobs in a dungeon, killing the same kind of monster consecutively starts a chain. A chain grows up to 11 and seems to cap out there. I haven't confirmed the bonuses for chaining, but judging by the speed I levelled from 1->2 when chaining blue slimes I think it's a pretty hefty exp bonus.

**WANTED** What does shop atmosphere affect?

That's all I got for now ^^

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