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Messages - Kriby

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1
Recettear: An Item Shop's Tale / Re: Survival hell bug, maybe. I don't know.
« on: September 13, 2010, 10:02:29 PM »
"TONIGHT, WE DINE IN SURVIVAL HELL

But not on beef bowls, boy am I ever tired of those things..."

2
Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 13, 2010, 01:30:07 PM »
Someone really should sticky a thread about the wiki and handle all that stuff. I don't have the time to manage and update information on the forums besides trying to help out here and there in threads. What little spare time I have I wanna spend playin', you know? ;)

3
Recettear: An Item Shop's Tale / Re: Weird usages of the word "Merde"
« on: September 12, 2010, 10:17:04 PM »
merde f (plural merdes)
(vulgar) turd, piece of feces, shit
(pejorative) a dickhead, a fuckhead, a bastard

Oh my.

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 12, 2010, 10:14:14 PM »
The problem is the 104% and the 70% thing only works 75% of the time.

And im finding it very difficult to find the near pin spot for red items. 208% definately doesnt work most of the time.

For example selling reds to Elan at 240% seems to work most of the time. But for most other people, e.g. the woman, it doesnt work.

104% is just a guideline that repeatedly gives the -best- results, not perfect results. Prices vary between items, customers and even attempts with the same item and customer. When items are high-priced, it's harder to find the sweet spot because any deviation from 104%~ is doubled as well. I'm sure a better guideline detailing each customer will pop up eventually as testing is done, but this is what's been working the best for most people.

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Recettear: An Item Shop's Tale / Re: Pin and near Pin bonuses.
« on: September 12, 2010, 09:08:12 AM »
Uh, I hope you're not SELLING at 70%. You'll probably never hit pin selling for 70%.

SELL at 104%.

BUY at 70%.

Don't fret too much over not seeing JustPin a lot; the exact expected price for an item varies between item to item with the same customer, even if it's the same item being bought/sold. 104% is just a guideline because testing showed the most Near/JustPins from selling around there.

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 12, 2010, 06:30:52 AM »
oh ok, thnx for your advices guys. and i think im on the last week already i will try and finish the 500k debt and try and restart the game again.

one more question where can i unlock the other Adventurers? i can only use Louie when going on adventures. i think i have met 4 of them already, the mage, the girl with wooden claw hands, the overpriced merchant and the thief. i just can't tag them along when i go to the dungeon.

Adventurers are also reputation based, get enough reputation with them by selling things to them (Again, Pin bonuses help a ton here!) when they visit your shop and they will give you their adventurer cards :)

**Some adventurers have other pre-requisites before they'll even show up at your store, experiment! (Or read around on the forums if you want the spoiler how-tos!)

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 12, 2010, 05:43:02 AM »
then im going to go guessing, i read the faq but it seems like there are different offers depending on the items on display. is there a way to atleast know what the costumers preferred price is?

And the fairy of the annoying little girl is really getting on my nerves i can't sell anything to her unless i give her the base price of the item..

The gist of it is, there are *Pin bonuses, and there are combo bonuses.

*Pin bonuses are given when you manage to hit close to what the customer was expecting to pay for an item. Doniazade has done some testing and found that for all customers, 104% will reliably give Near/JustPin bonuses. When you score no *Pin bonus you will get 10 exp, which is the lowest amount possible. If you get a NearPin, you will get 15 instead of 10, and if you get a JustPin you will get 30 instead of the base 10.

The main reason *Pin bonuses are good are that they give reputation, and each time a customer reputation "levels up", their budget doubles! If you never level up your relations with your customers, they will never afford the more expensive things!

In short, it is a good idea to price your items at 104% (70% when buying) unless you HAVE to make short-term money. High-priced items are worth roughly double (208% when selling, 110-140% when buying) and low-price items are worth roughly half (52% when selling, 35% when buying). Since most items are gotten for free (dungeons), or at discount from the market/guild, you're still making a hefty profit at 104%!


Combo bonuses build up if your customer accepts your first offer. For as long as a customer doesn't have to refuse an offer, the combo bonus will grow by double each time, up to 128:
2->4->8->16->32->64->128

The combo bonus ends when you are refused (CURSE YOU, EURIA!) or your shop closes for that time slice.

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Recettear: An Item Shop's Tale / Re: Counters and vending machines
« on: September 11, 2010, 06:46:30 PM »
The bought counters are style changes for your counters - Only expanding the store will get you additional tables AFAIK.

9
Nope, go ahead and pick whatever distributor you want.

Also, I'm gonna go ahead and let this one slip, but please don't openly admit to piracy. That's all we ask, so that we don't get angry glares from other people and organizations.

The fact that this thread hasn't been removed while openly discussing release groups and guessing download counts is actually a pretty odd deviation from standard to begin with. Watching pirates trying to justify not spending 2 decent meals worth of money on a game they'll play for days/weeks is just the tragicomic icing on the cake that is this thread.

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WE HERE AT CARPE FULGUR HATE PIRATES AND ARE PLANNING TO RID THE WORLD OF THEM WITH A SUPER-LASER.)

All the bacon in the world couldn't save you now..

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Recettear: An Item Shop's Tale / Re: Completion Rate and Score
« on: September 09, 2010, 11:32:13 AM »
Are you feeding Louie food when he gets low?

Try to approach monsters from the side to avoid a lot of damage.

Other than that yeah, Jade Way is pretty brutal compared to HoT.

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Recettear: An Item Shop's Tale / Re: Completion Rate and Score
« on: September 09, 2010, 03:27:37 AM »
Day 8 third slice with 25k cash and 60k~ in items (10.99 merch)

Read through your faq Doniazade, and although this was my first playthrough selling the very odd vase I'm still nowhere near 100k :/

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 08, 2010, 04:08:22 PM »
In short, no adventurer will ever buy an item for his/her fifth slot, meaning there'll always be something you could bring along to the dungeon to help the adventurer (and potentially lose!
This was a bug and will supposedly be fixed in the full version.

Could you post a linky to where it says that it's a bug?

14
I tried to re-create this issue in Jade Way Floor 1, on the first monster I encountered and:

Dying and pressing nothing - Take him back screen (tutorial thing), no hangs
Dying and skipping the cutscene - Item selection screen, no hangs.

Do you have the latest build of the demo from say, steam?

I think it has to be the first death, when the event for dying is triggered and Tear tells you about how you can only bring one item. Otherwise there would be no event.

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 07, 2010, 02:58:45 AM »
From the "Just what will the adventurers equip?" thread by Keynote:

Quote
After reading the last few posts on the Recettear thread in the Somethingawful forums, it seems that not letting an adventurer pre-equip the 5th slot is intentional. Using Louie as an example, his default equip types are:

Swords
Armor
Shields
Scarves

Some equip types overlap each other. It doesnt make sense to wear both an "Armor" type and "Breastplates" type at the same time. Below are the possible "tiers" (for lack of a better word) with overlaps that Louie can use.

Swords
Armor <-> Breastplates <-> Clothes
Shields <-> Bracelets
Scarves

Hats <-> Helms
Charms
Shoes
Rings

In short, no adventurer will ever buy an item for his/her fifth slot, meaning there'll always be something you could bring along to the dungeon to help the adventurer (and potentially lose!)

Most likely different adventurers will equip and upgrade different kinds of equips by default.

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