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Recettear: An Item Shop's Tale / Re: [SPOILERS] Store Atmosphere values
« on: September 20, 2010, 10:32:34 PM »
I think I'm going to start my own experimentation on this... I have some ideas that might help get more accurate info (if they work that is
) so wish me luck! I'll post my findings here, or my failings if that's the case.
Ok, I've done a little research and I've got the values for all the items I currently have in my inventory.
This is based on starting with 0G/0L, aka dead center, and putting each item up individually to test. I have a once upgraded store with basic counters, Brick and Mortar Walls, Plank Floor, Fancy Carpet, and two Old Vendors. This brought me to 0/0. :3
Edit - I'm not going to post ALL the lists as that would make this post HUGE.. I'll just post a few for an example. Anywhere I can put this info that's not going to take up a huge post? Or should I just plop it down here anyways?
Swords
Also, I'm working on the actual decorations now (Floors, Walls, etc) so we'll see how that goes eh? I'm going to do them by starting at 0 on Gaudy and Light separately. For 0 Gaudy I did all Heretical as a base. For 0 Light I used the starter stuff (Lacquer Walls, Plank floor, etc). This gave me a base point to work from but it assumes that the store in naturally at 0/0.
Flooring
Also, I verified these by using a memory editor to check the exact amount the atmosphere changed, instead of going off the graphical indication in the game. So I know they're right, based on the scale I mentioned. :3
) so wish me luck! I'll post my findings here, or my failings if that's the case.Ok, I've done a little research and I've got the values for all the items I currently have in my inventory.
This is based on starting with 0G/0L, aka dead center, and putting each item up individually to test. I have a once upgraded store with basic counters, Brick and Mortar Walls, Plank Floor, Fancy Carpet, and two Old Vendors. This brought me to 0/0. :3Edit - I'm not going to post ALL the lists as that would make this post HUGE.. I'll just post a few for an example. Anywhere I can put this info that's not going to take up a huge post? Or should I just plop it down here anyways?
Swords
Code: [Select]
Worn Sword: -1/0
Long Sword: 0/0
Steel Sword: 0/0
Knight's Blade: 0/1
Crystal Sword: 0/0
DaggersCode: [Select]
Rusty Dagger: -1/0
Crafter's Knife: -1/0
Thief's Knife: 0/-1
Pure Edge: 0/0
Fullblade: 0/0
StavesCode: [Select]
Focus Staff: -1/-1
Magician's Staff: -1/-1
Pretty Wand: 1/-1
Perfume Staff: -1/-1
Cane's Staff: -1/-1
BowsCode: [Select]
Wooden Bow: -1/0
Longbow: 0/0
Composite Bow: -1/0
Hurricane Bow: -1/0
Ace's Bow: -1/0
SpearsCode: [Select]
Laundry Pole: -1/0
Iron Spear: 0/0
Practice Lance: -1/0
Grand Naginata: -1/0
Platinum Halberd: -1/0
GlovesCode: [Select]
Leather Glove: -1/0
Sturdy Glove: -1/0
Silver Gauntlet: 0/1
Giant's Fist: -1/0
ClothesCode: [Select]
Clothes: -1/0
Windbreaker: -1/0
Tough Clothes: -1/0
Silk Clothes: 1/0
Battle Sweater: 0/0
RobesCode: [Select]
Raincoat: -1/0
Cloth Robe: -1/0
Thick Robe: 0/0
Wizard's Robe: 0/-1
Fur Robe: 0/0
Also, I'm working on the actual decorations now (Floors, Walls, etc) so we'll see how that goes eh? I'm going to do them by starting at 0 on Gaudy and Light separately. For 0 Gaudy I did all Heretical as a base. For 0 Light I used the starter stuff (Lacquer Walls, Plank floor, etc). This gave me a base point to work from but it assumes that the store in naturally at 0/0.
Flooring
Code: [Select]
Plank Floor: -4/0
Tile Floor: 0/3
Stone Floor: -1/4
Ruins Floor: -2/-1
Brick Floor: -2/-1
Bamboo Mat Floor: -4/4
Red Floor: 5/0
Leaf Floor: -1/1
Earthen Floor: -5/0
Quality Plank Floor: -2/2
Tea-colored Floor: 1/4
Checkered Floor: 3/3
Heretical Floor: 0/-10
WallsCode: [Select]
Lacquer Walls: 0/0
Plank Walls: -5/1
Starry Wallpaper: 5/-1
Resort Wallpaper: 4/-1
Brick & Mortar Walls: -2/0
Stone Walls: -2/2
Fake Stone Walls: -2/2
Heretical Wallpaper: 0/-10
Ruins Wallpaper: 2/4
Black & White Walls: 2/2
Eastern Wallpaper: 3/-2
CarpetsCode: [Select]
Red Carpet: 2/0
Green Carpet: 0/2
Checkered Carpet: 3/3
Fancy Carpet: 10/0
Cute Carpet: 3/3
Heretical Carpet: 0/-10
CountersCode: [Select]
Wooden Counters: -2/0
Legendary Counter: -5/-1
Barrel Counter: -3/0
Draped Counter: 2/3
Heretical Table: 0/-10
Fancy Counter: 10/0
Also, I verified these by using a memory editor to check the exact amount the atmosphere changed, instead of going off the graphical indication in the game. So I know they're right, based on the scale I mentioned. :3

