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Messages - Miraglyth

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Fortune Summoners: Secret of the Elemental Stone / Re: Item list?
« on: May 12, 2012, 12:00:12 PM »
It's not that the function codes affect neighboring items, it's that the addresses you had them point to overlapped two items. If you shifted the addresses back by C you could make codes that do work for both appearance and class of one item at the same time (along with their quantity and location) without affecting any others.

As for the Merrin's Staff and Legendary Sword, I've got both of those so I can find those pretty quickly. I'll do a bulk search to find that Moonfeather Robe you're all struggling to find too. Gimme a few minutes.

Edit: Here we go.

Swords
Code: [Select]
110092 Legendary Sword
Staves
Code: [Select]
Covers everything previously undiscovered from 111000 to 111110
111025 Merrin's Staff

Armor #1
Code: [Select]
Covers everything previously undiscovered from 120000 to 120127
120091 Moonfeather Robe

Armor #2
Code: [Select]
140010 Cloth Gloves
150010 Cloth Cape

2
I've heard about that particular item so I'll be ready for that, but its mention doesn't reassure me that the last day won't see access to at least one shop or town revoked so the completionist in me is afraid to play on >.<

I've barely hit the level cap from marks of heroism during grinding and I've been able to afford everything so far. I think Korat'll change that though, since its wares are crazy pricey.

3
So between the game's refusal to allow item stacking and my refusal to leave items unbought in case their shops change inventory or get destroyed, my storage's 16 pages are completely full of old equipment and food, clothes and stat boosters by the time I reach Korat.

Keeping spoilers to a minimum, are there any shops that become inaccessible or stop celling certain items, be they early foods or equipment, or clothes?

4
Fortune Summoners: Secret of the Elemental Stone / Re: Item list?
« on: April 10, 2012, 02:37:49 PM »
Sorry to bump this thread, but I've done a little digging in search of Handmade Chocolate (which didn't drop for me on v-day; I don't want to change my system date because that makes every other program throw a tantrum).

Took many hours on and off, but found it. Also found a bunch of other stuff along the way. Here's everything that hasn't already been listed:

Accessories
Code: [Select]
Covers everything previously undiscovered from 164000 to 164128
164005 Guardian Badge
164006 Copocola Strap
164011 Teddy Bear
164012 Skeleton Strap
164015 Teddy Pokora
164021 Salamander Scale
164035 Brave Bandana
164041 Moon Ring

Food
Code: [Select]
Covers everything previously undiscovered from 201000 to 201167
Also, 201200, 201210, 201250, 201300, 201310, 201400, 201410, 201500 and 201510 were all empty
201012 Best Herb
201021 Venom-Away S
201030 Life Dew ("Made from Holy Water and Honey" if that means anything?)
201041 Revival Drink EX
201042 Vivvy Light
201056 Handmade Tart
201057 Hot Springs Bun
201059 Sweet Sticks
201061 Mind Chocolate
201063 Magic Melon
201090 Moldy Bread
201105 Prank Chocolate
201110 Holy Water
201120 Ghost Marshmallow
201130 Chicken Leg

Seasonal
Code: [Select]
201901 Handmade Chocolate February 14
201902 Stocking December 25?
201903 Hishi-Mochi March 3
201904 Jack-O-Lantern October 31?

Utility
Code: [Select]
203010 Recall Lamp
Miscellaneous
Code: [Select]
Covers everything previously undiscovered from 290000 to 290255
Also, 290300, 290400, 290500 and 290510 were all empty
290020 Dudely Eraser
290021 Dragon Eraser
290022 Knight Figurine
290024 Bouncy Ball
290086 Bandit Kitty Bromide
290100 Hot Water Salts
290110 Broken Lamp
290120 Doll Hand
290130 Org Sword

Clothes
Code: [Select]
521010 Red & Black Smock
531010 Blue Outfit

Special Items
Code: [Select]
980010 Crypt Key
A probably obvious note about Special Items - if they're set to be in storage, they won't be visible in-game. They will take up a storage space though, so don't do that!

Finally, a giant list of values that have nothing:

Empty
Code: [Select]
203000, 203001, 203005, 203011, 203012, 203013, 203014, 203015, 203020, 203030, 203040, 203050, 203100 and 203110
202000 through 202159 excepting the six stat-boosting items already found
202200, 202201 and 202210

All combinations of the following ending with 000, 010, 100 and 110:
170xxx 180xxx 190xxx 200xxx
204xxx 205xxx 206xxx 207xxx 208xxx 209xxx
210xxx 220xxx 230xxx 240xxx 250xxx 260xxx 270xxx 280xxx 291xxx
300xxx 400xxx 500xxx

All of the following ending with 010:
160xxx, 170xxx through to 990xxx excepting known items (Defense Ring, Magic Ring, Rabbit Doll, Herb, Power Drop, Pot)
161xxx, 171xxx through to 991xxx excepting the two clothes listed in the previous code section

Of the above, the item for 801010 wasn't automatically deleted, but it didn't show as an item in the game either. I'm not sure what's up with that.

I also discovered by accident that clothes can be set to both be equipped to a character and be in storage, and they'll still display on the character. This has useful applications for anyone who wants to play dress-up without losing out on inventory space. They can also be given to other characters than their intended wearer; it seems clothes are just palette instructions. This means Stella can be given a Red & Black clothing this way.

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