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Messages - Reikken

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I'll be surprised if it goes through at all at this point

2
I tried RO2 a few months ago when it released in SEA
It was terrible. It had almost none of what I liked about RO1 (amazing music, good mechanics overall, interesting skills, among other things), with all of what I didn't like (grindy, buggy, etc) and then some, and managed to have quests that were even less interesting than RO1's. It also seemed to still have RO1's lack of good server-client sync, but to an even greater degree (I hope I can attribute some of that to the server being on the opposite side of the world).

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General Discussion / Re: Just a little consumer support /feedback
« on: March 28, 2013, 09:40:41 PM »
once I realized how offline mode worked, it's been perfectly reliable for me so far

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: March 13, 2013, 03:00:30 PM »
that Miku avatar is super strong

so much so that I've had this page open for about 10 minutes and don't mind that this topic is over a year old

6
wtf crunchyroll.com is down

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General Discussion / Re: The Games of Steam [A complete list]
« on: February 21, 2013, 12:13:19 PM »
Once upon a time, it may have been complete, but alas! it is complete no longer.

8
oh man, saturn controller brings back memories

Anyway, it doesn't have enough BUTTONS for my set up. At least for the non-Arche characters. Change spellbook and select spell X are only needed for characters that aren't Arche, but for using said characters I would hate to play without them mapped. but it certainly can be done. Especially early on when they don't have many spells to choose from anyway. magic select cycles through the ones in the current spellbook one by one, and you can pick which ones you put in each spellbook

Follow mode is mostly needed for doing puzzles. get your party members to stay in formation, to go wherever they please in combat, or to stay put ("Stand on that switch and don't move.") You can get by without it if you don't mind reaching for the keyboard every now and then after clearing out nearby enemies.

Switching characters is mostly needed for puzzles, but it can also be nice in combat when your current one gets disabled (sleep or confuse) and you don't trust the AI to win without you (or with your character actively fighting against them in the case of confuse. I find it's often game over if Arche gets confused and I don't take control of one of the others)

POV is used for looking off screen. like "is that a bottomless pit or a shaft to a lower area?". you hold it and press a direction to shift the camera. I use it from time to time, but it's not essential.

I also switch the view mode whenever I swap to one of the casters (long range mode, so I can see what I'm firing at before it gets close) and never use it aside from that. and of course and swapping it back to centered on character when I switch to Arche

Action doubles as examine when no weapon is dawn, so you don't need to bind that

Magic is used by holding the attack button, so you don't need/can't have a separate button for that. and different sword moves are used by combining attack with different direction combos


After Jump, attack, menu, and draw sword/magic select, which are absolutely essential, you have 5 more buttons, which is enough to bind everything except POv, pause, examine, and select spell X, which are the ones I'd leave off if using that controller.

For what it's worth, I use a PS3 controller (identical to X360's in function) and bind everything
notably, right analog and the 4 directions for spell 1-4, and L1 and right analog for spell 5-8
everything else is mapped to a button
I also map the dpad to the keyboard arrows so that I can use both analog and digital for movement/menu nav. It doesn't support that by default for some reason.

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General Discussion / Re: So... do we have any idea what project #4 is?
« on: January 13, 2013, 01:37:15 PM »
oh snap
After 10,000 years I'm free!, finally we will know. I'm getting excited

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General Discussion / Re: HELLO
« on: January 08, 2013, 04:05:39 PM »
> i^3
> -i

My goodness, you lost an eye doing this?  Wow, math is dangerous.
10/10, would read again

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Fortune Summoners: Secret of the Elemental Stone / Re: THIS GAME
« on: January 05, 2013, 05:14:04 PM »
yeah, I was playing The Witcher 2 a few days ago (among others) and thought of this topic. definitely not tight controls at all in that game. I am now more appreciative of these "tight controls"

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Fortune Summoners: Secret of the Elemental Stone / Re: THIS GAME
« on: December 30, 2012, 09:10:10 PM »
I can't say I know what tight controls even means. I see that term thrown around quite a bit when talking about games that involve platforming

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Fortune Summoners: Secret of the Elemental Stone / THIS GAME
« on: December 29, 2012, 07:35:41 PM »
The first time I tried this game, I tried the demo and I didn't really like it. I didn't like the aesthetic, and the controls felt unresponsive, and it wasn't as charming as the other two games. so I didn't buy it. A while later I bought it anyway just because CF deserved another sale, and then proceeded to not play it. And then another while later I gave it another try. And... it's pretty great. I still don't like the aesthetic (it's not bad, but not half as good as Recettear's), but the combat is great.

It's a good game, but it has a pretty weak start. The way it controls took some getting used to, making it feel unresponsive at first, and there aren't many moves to use at first. But once you get those moves, and that third party member. mmm...

Also, co-op would be really cool. I don't know what else to say on the matter other than that it would be really cool. and that I'd rather play support mage (Sana) for human players

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Well, even if it's not a project or a commercial release, a CF original mini thingy free-to-download would interest me if only for some lols. The epic quest to deliver P4 to the world - Travel to distant lands, defeat the evil wizard and break the spell that has sealed SpaceDrake's mouth for millennia...
lol
I would definitely buy that

15
If by classic JRPG you mean Dragon Quest style combat (as opposed to action RPG like the three CF games. or pretty much any other style), I would cry tears of anguish.

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