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Messages - VIVr

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1
So, should we continue feeding the troll or just leave this as it is? It seems to be pretty obvious he does not understand for the sake of not understanding.

2
Settle down, bro. Posting the same irrelevant rage post in three or four threads won't speed things up.
Carpe Fulgur is not capable of changing the source code of the game by themselves. They only do the translation, no coding capacity there. What they can do is ask the original developers, in this case Lizsoft, to do something about that, but Carpe Fulgur themselves are in no way responsible for programming bugs.
Calling them names for failing to have this fixed just is all kinds of immature, and completely misses the point.

3
Mobs that can cast Chaser.

Holy balls.

Although the dragon pups are the main annoying thing right now.

4
Fortune Summoners: Secret of the Elemental Stone / Re: Saving and Fighitng?
« on: February 02, 2012, 06:14:21 AM »
Yeah. As always in those situations you should kill the medic first. Your health is rather cheap, just care to not die. They can't really defend themselves either, but they are a royal pain with their Diamond Dust/Heal Water when left unchecked.

5
Well, yes, you should have been. I wouldn't have developed an acute hatred of merkids for another ten minutes.

You'll love Mothbees, then.

And Yellow Slimes.

And Kobolds.

Oh man these enemies.

Oh, that's easy. You know what sucks? Two merkid leaders and one merkid mage. Or Poison Mothbees when you forgot to bring antidotes. Or a five-enemy clusterfuck of Sabercats Poison Mothbees and palette swapped Myconids. Or being under time pressure in solving a rather tricky riddle because you are poisoned and Sana's nearly OOM and you ran out of Better Herbs and Antidotes several corners ago. I arrived at Chantreux like two venom hits before death with Sana down. That's the kind of gaming moment that sticks in your mind.

Kobolds would be pretty easy if they didn't have guard-breaking downstab. Can't really get their guard patterns down, only kicking them in the face seems to work consistently. Yellow slimes don't guard but their range can be annoying. And Orgs don't give a flying fuck about whether you guard or not.

I wish the bosses were as hard as the rest of the game is.

6
Fortune Summoners: Secret of the Elemental Stone / Re: Swordsmanship Basics
« on: February 01, 2012, 05:43:10 AM »
Alternating the uppercut with Wide Slash also tends to work fine, and uppercut out of running works well as a fight starter.

7
Fortune Summoners: Secret of the Elemental Stone / Re: Sana's Sick Day
« on: February 01, 2012, 12:10:39 AM »
It is possible to get the second Crest without Sana. You should be capable of accessing a cave with four movable boxes, did you get that far?

8
Fortune Summoners: Secret of the Elemental Stone / Re: Merrin's Staff
« on: February 01, 2012, 12:08:11 AM »
...I got it on my third try.

It basically has low attack, but boosts spirit and mana somewhat. It's better than the iron staff overall but not by much.

9
Well, yes, you should have been. I wouldn't have developed an acute hatred of merkids for another ten minutes.

10
Argh, and I thought I already talked to every NPC. >.>''

/e: Talked to her once, but before I met the guard :(

11
So I just transferred my demo save and began playing the full version. Unfortunately, after the first cutscene and the getting of new goals, I appear to be stuck.

The Wind Shrine is guarded. It appears the guard would leave his post once the bridge is restored, but I have no idea how to manage that. There's also that thing with the woman by the broken bridge who could potentially provide a distraction, but, like the guard, she seems to have no intention of leaving. The only place that I have not checked by now is the Cave's Dungeon, but I can't really imagine that there would be help in there.

Any ideas how to get the broken bridge unbroken, or at least the guard away from where he is? In hindsight, it will probably be perfectly logical and leave me wondering how I could have missed it.

12
Fortune Summoners: Secret of the Elemental Stone / Re: Just as an update
« on: January 30, 2012, 08:52:01 AM »
Gentlemen, I am absolutely, positively stoked. Two more hours!

13
My patience is exhausted. I want shinies NOW! :( Oh well, getting it this evening doesn't sound too bad either. As long as it's today.

14
Fortune Summoners: Secret of the Elemental Stone / Re: Demo Impressions
« on: January 23, 2012, 11:26:59 AM »
And that's one thing that makes this game glorious, really.

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