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Messages - Dogi

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Fortune Summoners: Secret of the Elemental Stone / Re: Slowdown and crashes
« on: February 12, 2012, 12:54:50 PM »
So today I finally got around to messing with Processor Affinity and I'm cautiously optimistic that it's fixed the problem. I'm going to hold off on calling it a "solution" because I'd like to hear if others have tried this before and what their results were.

I'm on an i7 920 (Bloomfield) with Hyperthreading on. By locking Fortune Summoners to CPU 0 I was able to get through the entire first day. I even spent about 5 minutes just going in and out of doors at the school, where I would always experience the crash before.

I'll play a bit more today and see if I experience any crashes again. If not, awesome.

I tried setting single core affinity on my 955 but that didn't help. Only solution for me is to launch with only one monitor enabled still. Also you might want to turn off that hyperthreading while gaming. most games can't take advantage of it, especially not ones like this.

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Fortune Summoners: Secret of the Elemental Stone / Re: Slowdown and crashes
« on: February 01, 2012, 09:09:44 PM »
Though I have dual monitors, I haven't attempted disabling one since it's really important for me to have those, I'll probably try it out later. Kind of a shame since I've been waiting for this game to come out for a while now and I can't even enjoy it without issues.

If you can handle having them off for just a few seconds, an option is to simply disable the second monitor when you start up the game and then re-enable it. I just don't confirm the changes when it asks me if I want to keep them so it gets reverted automatically. It gives me more than enough time to start the game and then the slowdown doesn't happen, for me anyway. The downside is having to move all the windows back to their appropriate monitors (windows+shift+ arrow keys) since Windows doesn't remember which monitor they were on.

I can confirm this worked for me so far. Disabling the secondary, launching and then re-enabling the secondary has so far kept the menus working perfectly almost an hour later. Also I use Ultramon, which remembers the positions of everything you had open when you disable and re-enable a monitor. Quite handy, you should look into it.

I'll update if it does start slowing down and leave the game open for a while to test.

Left the game up for 12 hours, menus performing just as they did at launch. Only using 48k resources in Task manager/Process explorer as opposed to the 117k+ it would use if launched with both monitors active.

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Just let the AI control Arche and Rambo all the enemies while you healbot. You might like it better

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Disabling my secondary makes it better but the menus still lag after a bit of playing. It also somewhat defeats the purpose of having multiple monitors

Also you can set your vram to minimal while having fullscreen selected and then switching to another mode. It still greys out but it appears the choice for minimal is kept, that also helps out.

Also not directly related to game performance issues, but after killing the Vile Skeleton the girls did their victory pose and all of his coins vanished before they gave control back. Was disappointing.

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Except that we've tested the game on multi-core CPUs just fine.

This one is really driving us batshit since it never came up in testing and we can't reproduce it at all. At best we can figure it's SOMETHING with Win7, maybe, but the game still works fine on multiple Win7 machines on our end.

Best I can do is also post other programs i have running, but I don't see why they would cause slowdown only when menus are up. The game plays perfect otherwise.

Some big programs would be rainmeter, ultramon, and MSE. Not in resources they use but in how they affect the computer.

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I'm using x64 7, and everything works fine.

Maybe it's the RAM or video card?

From being too powerful?

5870, 8gb ram, 955 @ 3.3 ghz. Win7 Ultimate 64 bit

I also get menu slow downs. Oddly enabling the game to only use one core made the menus work perfectly fine, but only for a minute or two then they slowed down worse than ever. It's clearly either memory leak with the overlapping menus or it just doesn't know how to handle multicore cpus

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Recettear: An Item Shop's Tale / Re: Louie's priority for equipment wrong?
« on: September 16, 2010, 09:44:57 PM »
The only time I've sold items a character needed in a multi-item order, the little window popped up that compared the stats before and after purchase for the item that ended up being equipped.

Can anyone confirm if the stat window has popped up and the item wound up NOT being equipped?
Every instance I mentioned in my first post had the pop-up. I don't even consider a chance of them changing equipment if it doesn't.

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Recettear: An Item Shop's Tale / Re: Game Slows as I Play
« on: September 16, 2010, 09:40:36 PM »
Does this happen with any other games? I'd chalk it up to your GPU overheating most readily.

I personally have something of a slowdown problem myself but it only shows up after having the game up for several hours. and usually when I go browse for a bit then go back to playing, my frame rate drops to a steady 20 or so. kind of jarring when playing as Charme in a dungeon, but manageable.

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Recettear: An Item Shop's Tale / Louie's priority for equipment wrong?
« on: September 15, 2010, 04:09:26 PM »
He's basically refused to upgrade his body armor from a Steel Breastplate even when the things he grabs or the things I suggest have 30-50 more defense over the Breastplate. I'm assuming he keeps the old one for the 8 attack it provides. Yet just now he equipped a Crystal Sword over a Demonbane for the negligible increases to magic and magic defense and took the large drop in attack

Or is this just to reflect his natural idiocy?

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Recettear: An Item Shop's Tale / Re: Item Categories
« on: September 13, 2010, 09:14:21 PM »
Just a note, if people ask for "something valuable" they want a rare metal. Kind of confused me the first time I got it and offered a non-metal treasure only to be greeted with them leaving.

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Recettear: An Item Shop's Tale / Re: Patch notes: Recettear v1.106
« on: September 13, 2010, 09:13:08 PM »
Little girls still say "Miss Recette please sell items at me!" I'm assuming that should be to me.
I would have been very disappointed if that had been removed. It's cute!

First time I noticed it was when I was still not liking them and hoped I could throw the book she wanted at her. Now they aren't so bad since their allowance is a few hundred thousand

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Recettear: An Item Shop's Tale / Re: Tips and Tricks Thread!
« on: September 13, 2010, 03:40:03 PM »
How would I go about mapping specific skills to specific buttons like you said earlier in the thread?

Never used Xpadder before, using a PS2 pad with usb converter right now and my shoulder buttons do indeed work. I just can't figure out where there are extra buttons to map skill-X in the config

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Recettear: An Item Shop's Tale / Re: Patch notes: Recettear v1.106
« on: September 13, 2010, 10:33:35 AM »
Little girls still say "Miss Recette please sell items at me!" I'm assuming that should be to me.

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