Recettear is the story of an item shop, the girl who lives in it, and the fairy who turned her life upside down. Recette Lemongrass finds herself in charge of an item shop built into her house, in order to pay back a loan her father took and then skipped out on - and Tear, her newfound fairy "companion", won't take no for an answer!
As Recette, you have to decide how you'll get your stock - either through playing the markets in town or going out into the wild with an adventuring friend and thrashing beasts until they give up the goodies - how much to sell things for, what the shop should look like, and how to best go about getting the money Tear needs to pay off the loan. If you can't come up with the money... well, hope you like living in a cardboard box.
The game that put Carpe Fulgur on the map, with more than half a million copies sold to date, Recettear has become an enduring PC classic and one of Carpe Fulgur's crowning achievements.
Elemental Stones: stones imbued with the power of an Elemental Spirit, which grant the wielder of one the ability to control that element via 'magic'.
In the country of Scotsholm, three centuries have passed since they were first created. Elemental stones are now mass-produced and widely used, making magic a personal, commonplace part of people's lives.
In this time and place lives a girl named Arche Plumfield. Arche, having moved with her family to a new home in the town of Tonkiness, has begun attending the only school in the area... the Minasa-Ratis School of Magic, founded by one of the greatest arch-magi in Scotsholm's history.
But Arche, not realizing that one needs an Elemental Stone to use modern magic, begins a little adventure to find one for herself, to avoid burdening her parents with the expense.
Her adventure will lead her to places she never imagined...
Five years ago, a witch's curse beneath the red moon turned Chante into a fairy. Now she and her sister Elise search for a way to transform her back into a human, and in their travels they come across a particular town, which is home to a number of nearby ruins, as well as a peculiar shopkeeper named Aira, and a strange, mercurial fortune-teller who calls herself Elma.
Could this place hold the key to returning Chante to normal? Or will it lead to more answers than our two sisters ever wanted to know?...
"The idea of creating a box of jewels, each filled with life... doesn't it give you a little bit of a thrill?"
Hamomoru Tachibana is an overly serious, easily-flustered clergywoman. While on vacation in Kyoto, Japan in the early 20th century, she went to visit a night festival at a local shrine. While enjoying one of the local specialties, she found herself lost in a deep forest road near the shrine.
In the depths of the forest, flanked by a trio of archways, Hamomoru meets Chuuya Shingoh, a curious, self-professed student of sciences. Chuuya shows Hamomoru the "Star-seeing Basin", wherein one can seem to "grow" stars and a model of the night sky using pebbles, and invites Hamomoru to join his experiments. She is hesitant at first, but her missing wallet compels her to remain in Kyoto regardless.
Ultimately accepting Chuuya's offer to help with lodging, she agrees to assist him in his "research" in return. According to Chuuya, the stars created in the Basin may be able to influence the rest of the city in a manner similar to what is often described in onmyou divination. To confirm this, Hamomoru and Chuuya shall walk the streets of Kyoto, all while creating stars within the Star-seeing Basin...
Has the Saint of legend come to this mountain village to bring salvation... or to bring the end? An occult suspense story told as a VR Novel.
Our story takes place in Daiusu Village, an isolated hamlet in Japan built by persecuted Christians. But the Shogunate has given way to the Meiji Restoration, and now the villagers have built a cathedral and hope to bring new life to their village. Hamomoru Tachibana, fresh from her previous adventure, visits Daiusu to catalogue its local history and folk tales.
A peaceful village, striving to enter the modern world and remember its past. However, one day a figure appears who seems to be none other than the Saint of the old village legends, and the village changes immediately. The villagers worship the Saint, and Hamomoru does not know how to respond. Are the Saint's "miracles" real? And what of these people who claim to be "of the Dead"?...