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The Stars Do Come Out - June 1, 2015

And to everything, its season.

This Starry Midnight We Make is now available on Steam.

The Gamersgate release has run into a bump or two - but never fear, ardent fans of DRM-less software, it will be coming.

For now, you may find the Steam version of the game here. Happy star-making!

The Stars Come Out A Bit Late - May 18, 2015

So with Starry Midnight's originally-announced release date drawing near, it's time for a little announcement: that release date, in true fashion, is getting pushed back a little bit.

This is because Starry Midnight is getting the full Steamworks suite added to its Steam release.

Originally, we planned to release Starry Midnight in a way similar to our previous titles - release just the game, and then discuss getting Steamworks implemented later if the developer was interested and they wished to sign the various Steamworks agreements required.

However, Cavyhouse is already very interested in adding full Steamworks support to the game, so the game will now launch with all the Steamworks bells and whistles - achievements, cards, you name it!

Unfortunately, because this decision was made a little later in the localization cycle than it probably should have been (that's SpaceDrake's fault, heyoooo), and was then compounded with an unrelated, not-really-anyone's-fault delay in getting the necessary paperwork to Cavyhouse, this left us in a bit of a quandary: Starry Midnight itself, as a game, is essentially ready to release and could still make the original date of May 25th. If we launch the game next week, however, the Steamworks support would be have to be patched in later and then there'd be either the mess of retroactive achievement rewarding, for example, or making everyone replay the game for all achievements.

A delay of a week, meanwhile allows us and Cavyhouse time to get everything in place and tested ahead of time, so we can make sure it's all working fine before releasing it to you guys!

Ultimately, this will make the game even better and give people features they've been asking for in CF-released games for ages - lord knows we've heard all those requests for Recettear Steamworks support (and, sadly, still no news on that front for any of our other games) - so we hope everyone will look forward to the new release date of June 1st, 2015! See you all then!

The Dream Is Starry - May 6, 2015

Well, this certainly hasn't been updated in a while, has it?

In case you missed it, we were involved in making a certain thing happen. There were, admittedly, complications.

But we're still here, still working to bring you the best and most unique offerings out of Japan, and we're not going anywhere.

Which is why we have another announcement to make today.

This Starry Midnight We Make is coming to Steam and Gamersgate on May 25th for US$10. You can find more information here.

Once again, thank you, all of you, for supporting us over the years. Starry Midnight wouldn't be possible without you all.

And trust us - this isn't the only update this news column will get this year.

Pax Fulguris - August 30, 2012

Carpe Fulgur is heading to PAX Prime 2012! While we won't have a booth, we'll still have a fairly substantial presence - firstly, we have partnered with Sanshee to bring you the world's first-ever Recettear swag! You'll be able to buy Recettear shirts at the Sanshee booth in the PAX Exhibit Hall, booth 3822, directly across from Square-Enix!

Secondly, Andrew Dice will be speaking at the panel "Bringing New Life to Classic RPG Mechanics", and will be speaking specifically about the role of character voice in narrative (and localization), and, time permitting, a bit of discussion on the idea of "East vs. West" in RPG design - and how it's more "East and West mixing together for decades".

The panel will be at 3:00PM in Serpent Theater, which is located in Washington State Convention Center on level 6.

Robin and Andrew will also be around for the weekend, doing various things and enjoying the convention. Feel free to say hi! We hope to see you at PAX!

Whiteout - January 19, 2012

And we are back. I apologize if the outage of our websites inconvenienced anyone, but then... that was somewhat the point of the exercise. Should SOPA or PIPA become law, there will be a lot more than "inconvenience" when it comes to the Internet.

Remember, you can still find an excellent summation of the problems with SOPA/PIPA here, and an excellent example of why this legislation is so goddamned dangerous, not just to the Internet but to civil, democratic society, here.

I'm not really one for taking CF in a political direction, but this was something I felt we absolutely, positively had to take a stand on. Without the free and open Internet, Carpe Fulgur could not exist. It could not have been formed. The existence of the Internet as it is today facilitated the fulfillment of not just our dreams, but the dreams of all the developers we work with, and has allowed us to bring joy to tens of thousands of people.

And we'll do anything we can to keep such a precious thing safe.

- Andrew Dice
Founder/Project Director, Carpe Fulgur LLC

Ave Fortuna - January 5, 2012

First of all, quite simply, a long-expected website, and demo, are now live. Why not take a look for yourself?

Yes, Fortune Summoners is coming on the 17th, and it will cost $25 USD or equivalents. A little steeper than our previous games, but we think everyone will find the quality matches the price.

Also, the holiday sales are now over. SpaceDrake will be writing up a larger blog-post or three going over the best and worst of the year, but for now, we'll whet your whistles with a little information:

Recettear Life-To-Date Sales: 170,000 units
Chantelise LTD Sales: 50,000 units

Let's just say it's been an excellent year, and 2012 is looking like it'll be even better.

Most Wonderful Time Of The Year - December 21, 2011

It is quite a wonderful time of the year - snow, carols, Christmas trees... and progress!

First of all, as you may have noticed, the full Chantelise website is (finally) online. Visit the link on the sidebar to behold it in its Chante-colored glory.

Secondly: Recettear and Chantelise are currently 75% OFF EACH on Steam, a deal which will last until 5PM EST/2PM PST! You can purchase Chantelise right here, and Recettear right here. Chantelise is also 66% off on Gamersgate for the week - check here for that deal.

Finally: despite numerous delays, we are finally, finally just about ready to release the demo for Fortune Summoners. Look for that in the next day or two, along with accompanying website. We'll also have a release date announcement to go with the demo.

Also, you can expect a Drakblog update or two as I go over what we did this year, just how much Recettear and Chantelise have sold at this point, what to look forward to in 2012 - and even the games we tried to bring to you in 2011 and you asked for, but we couldn't.

Thanks for making this an excellent year, everyone. 2012 is looking like it'll be even better.

Turkey Time - November 23, 2011

Both Recettear and Chantelise are currently 50% off on Steam for the entirety of the Thanksgiving weekend! If you have yet to pick up either game or wish to get a gift for a friend you are thankful for, now is a great time!

You can also expect updates and a demo for Fortune Summoners (and, possibly, an actual website for Chantelise) in the immediate future.

The Dream Continues - August 30, 2011

Today we have an announcement to make. Again.

One month after Chantelise went on sale across multiple platforms, it has sold 21,000 copies, and continues to sell in respectable volume.

That's a little less than Recettear managed in a similar timeframe... but it's still more than double what the game needed to sell in order to break even and "justify" itself financially. Despite admittedly divided reviews, we have another success on our hands... and we expect it may get into "hit" status by the time December rolls around.

So the real "announcement", then, is this: Carpe Fulgur is not a flash in the pan. It's official. There is, beyond any doubt, beyond any question, a market for games like Recettear and Chantelise and Fortune Summoners and everything we have planned for the future on the PC. And there's a living to be made doing it, because it's a hungry market that has been neglected for ages.

Carpe Fulgur is no longer a risk, no longer something that might disappear into vapor in a few months; we have enough financial security to run at current operational levels for a long while, and we have two more projects active, with one all-but-guaranteed to begin next year.

Seizing the lightning is not a temporary thing; it is not something we do for a moment before fading away. We are here, we are consistently successful, and we intend to stay around for a long time... and to continue to bring foreign gems to Western shores.


And for the curious, yes, we will have an actual website up for Chantelise Very Soon, and further promotional whatnots for Fortune Summoners Very Very Soon!

- Andrew "SpaceDrake" Dice
Project Director, Carpe Fulgur LLC

P.S. As an aside, EGS and Team m_box have made the International Version of the Chantelise OST available on iTunes, CDBaby and Amazon! This release contains several orchestrated tracks and the full version of the end credits song, "Future of Hope". All proceeds go straight to EGS and m_box instead of us, so if you liked Chantelise's music, indulge those capitalistic instincts!

Chanted - July 29, 2011

We have now officially unleashed our second terror of translation upon the world - Chantelise: A Tale of Two Sisters is available on Steam and Gamersgate. The game is 10% off until August 5th, so make sure to take advantage of the deal!

The actual website is... pending! In the meantime, however, you may download the demo here.

Furthermore, Mr. Dice has expounded on his blog once again about the improvements made to our version of Chantelise - and why it seemed to take so long to come out. You can read it here.

We want to thank our fans again for continuing to support us, and keep an eye out - we're not done with this year just yet!

Updated - July 22, 2011

We have made a small addition to the site. People may or may not find it of interest. We're such bad judges of interest when it comes to this sort of thing, you see.

Andrew Dice has also made a massive update to his blog, discussing Carpe Fulgur's methodology and why CF works the way it does, as well as discussing some of the larger "changes" made to Recettear's English script. You may read it here.

Exposited - June 28, 2011

Our guns have fallen silent as of late, we know; this does not that we haven't been working hard below decks. We'll have quite a bit more to talk about concerning our next project, Chantelise, as well as Projects Three and Four, very soon.

In the meantime, however - as noted in this blogpost, both Robin and I will be attending AnimeExpo 2011! Hit the blog for more information about where to find us in the wild. (No tranquilizer darts, please.)

Faqqed - January 5, 2011

A minor update has been made to the main Carpe Fulgur FAQ concerning employment with us. (We get questions like this a lot.)

The Dream Soars - January 2, 2011

Today we have another annoucement to make.

Recettear: An Item's Shop's Tale has continued to sell since our previous announcement. At this point, we can therefore announce...

That Recettear: An Item Shop's Tale has sold over one hundred thousand copies as of this date.

This means... well, it means a whole lot of things, really. Andrew Dice's blog post about this event covers most of the more pertinent points.

We at Carpe Fulgur would still like to thank everyone who made this possible - the distributors who supported us ceaselessly, the news outlets who continued to give us attention, and most of all, the fans who continued to buy our product (we know a fair number of you gifted the game around whatnot) and spread the word about this humble little shop simulator we localized. Without you, we wouldn't be here today, and we wouldn't be in a position to bring you more great titles in 2011.

Happy New Year, everyone. The coming year looks bright, and it's all thanks to you.

The Dream Fulfilled - September 28, 2010

Today we have an announcement to make.

Four weeks to the day after we began selling copies of Recettear (as preorders), we are ready to announce Recettear's sales figures.

Recettear: An Item Shop's Tale has sold over 26,000 copies between all distributors as of this news posting.

And it continues to sell.

Everyone at Carpe Fulgur is... humbled? Amazed? It's difficult to put a name to what we feel. Recettear has done what we had barely dared to hope it would do: in a month it has secured the future of Carpe Fulgur by allowing all of its members to make wages comparable to "proper" jobs in the industry for an entire year, and has provided EasyGameStation with a massive new stream of revenue that they did not previously have access to.

The reviews of Recettear have been near-universal in their praise. Talk about the game all over the internet has been positive. The Recettear project is an unqualified success at this juncture - everything Carpe Fulgur set out to do has been accomplished. Recettear is available in English, people enjoy the localization and the game itself, and we've made enough money to continue with other projects with very little concern for the immediate future.

I, personally, feel the need to thank every single person who reviewed the game, talked about it in various places across the Internet, downloaded the demo, and most importantly bought the game. There are tens of thousands of you out there, from all across the planet. You made this possible. You fulfilled our dream - our dream of making a living from bringing the best indie games Japan has to offer to the English-speaking world.

I even want to thank the pirates, really - I know some of you have been "demoing" the game and then purchasing it, and I thank you for that. From our data via Steam and whatnot, our official demo-to-full conversion rate is somewhere between 25 and 30%... a number that I suspect is inflated in part by former pirates deciding to support us.

Of course, we still want people to continue purchasing the game. Remember, the more copies of Recettear we sell, the more cool stuff we'll be able to do in the future. A Carpe Fulgur with a nice, full war chest is going to be capable of doing a lot - and expanding our capabilities immensely.

So thank you again, everyone. 26,000 copies in four weeks is an incredible success in the indie scene, especially for an unknown Japanese game nobody had ever heard of a few months ago from a couple of dudes with no previous work to their name.

But even with all this, one should not think this is the end. We hope to announce a couple of very exciting projects in the near future, and we've begun to look at a number of future potential titles for localization.

This isn't the end. This is the beginning.

And there's a lot of lightning bolts to be seized.

- Andrew "SpaceDrake" Dice
Project Director, Carpe Fulgur LLC

(PS: You may have taken note of a new entry on the nav-bar. Der Dräkblög, as I call it, will serve as a way for me to discuss various goings-on with Carpe Fulgur in public. I should have a post about Recettear's success - and where it struggled - up a bit later today.)

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